Pergaminhos Antigos - Base de Dados de Itens L2
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Tipos de Pergaminhos
Nome do Item |
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![]() 10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Defense power for A-grade armor and accessories increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. Cannot use armor enchanted by above 16. No exchange/drop available |
![]() 10% increase in enchant success rate. When enchant fails, the existing enchant value is retained. Defense power for Grade S armor or accessory by 1 and by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Also increases HP according to level when armor is enchanted above +4. Cannot use armors enchanted by above 16. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Weapons enchanted by above 16 can be neither used, exchanged, nor dropped. |
![]() 10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Cannot use weapons enchanted by above 16. No exchange/drop available |
![]() 10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. Cannot use armor enchanted by above 16. No exchange/drop available |
![]() 10% increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. Attack power for bow weapons increases by 10. Magic power for all weapons increases by 4. Attack and magic power increase two times after +4. Cannot use weapons enchanted by above 16. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() Enchant success rate is 100%. Defense power for Grade B armor or accessory by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
![]() Enchant success rate is 100%. Defense power for Grade C armor or accessory increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
![]() Enchant success rate is 100%. Defense power for Grade S armor or accessory by 1 and by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Also increases HP according to level when armor is enchanted above +4. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() Enchant success rate is 100%. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available |
![]() Enchant success rate is 100%. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available |
![]() Enchant success rate is 100%. Attack power for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. Attack power for bow weapons increases by 10. Magic power for all weapons increases by 4. Attack and magic power increase two times after +4. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |