Skill: Fisherman's Potion - Green

Fisherman's Potion - Green

Fisherman's Potion - Green

🛡️ BuffAtiva
InterludeHigh Five

Fisherman's Potion - Green. Fishing Mastery Level is now reduced.You can now catch green fish.

UsoCom duração
Nível Mágico1
Duração60m
Alvo🧙‍♂️Próprio

Informação

PropertyValue
Skill ID2274
System Names_fishermans_potion_green1
Level (data)1
Operate TypeA2
Magic Level1
Magic Type0
HarmfulNo
MP (on use)0
Consumed Item[fishermans_potion_green];1
Target Typeself
Scopesingle
Cast Time0s
Cast Cancel Window0s
Reuse0s
Effect Typegara
Effect Level1
Duration3600s
Level Bonus0
Aggro0
Is potionH5Yes

Níveis da Skill

Skill LevelsMagic Lvl
Fisherman's Potion - Green Level 1
Fisherman's Potion - Green Level 1
Fisherman's Potion - Green. Fishing Mastery Level is now reduced.You can now catch green fish.
1
Fisherman's Potion - Jade Level 2
Fisherman's Potion - Jade Level 2
Fisherman's Potion - Jade. Fishing Mastery Level is now reduced. You can now catch jade fish.
1
Fisherman's Potion - Blue Level 3
Fisherman's Potion - Blue Level 3
Fisherman's Potion - Blue. Fishing Mastery Level is now reduced. You can now catch blue fish.
1
Fisherman's Potion - Yellow Level 4
Fisherman's Potion - Yellow Level 4
Fisherman's Potion - Yellow. Fishing Mastery Level is now reduced. You can now catch yellow fish.
1
Fisherman's Potion - Orange Level 5
Fisherman's Potion - Orange Level 5
Fisherman's Potion - Orange. Fishing Mastery Level is now reduced. You can now catch orange fish.
1
Fisherman's Potion - Purple Level 6
Fisherman's Potion - Purple Level 6
Fisherman's Potion - Purple. Fishing Mastery Level is now reduced. You can now catch purple fish.
1
Fisherman's Potion - Red Level 7
Fisherman's Potion - Red Level 7
Fisherman's Potion - Red. Fishing Mastery Level is now reduced. You can now catch red fish.
1
Fisherman's Potion - White Level 8
Fisherman's Potion - White Level 8
Fisherman's Potion - White. Fishing Mastery Level is now reduced. You can now catch white fish.
1

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.