Skill: Item Skill: Mana Gain

Item Skill: Mana Gain

Item Skill: Mana Gain

🛡️ BuffAtiva
InterludeHigh Five

Active: Increases the recharge recover rate of MP.

UsoCom duração
Nível Mágico40
Custo MP48
Tempo de Conjuração1s
Recarga3m
Duração2m
Alvo🧙‍♂️Próprio
Efeitos (nível 1)
Mana Charge+5

Informação

PropertyValue
Skill ID3129
System Names_aug_active_mana_gain1
Level (data)1
Operate TypeA2
Magic Level40
Magic Type2
HarmfulNo
MP (on use)48
Target Typeself
Scopesingle
Cast Time1s
Cast Cancel Window0.5s
Reuse180s
Effect Typeaugmentation
Effect Level1
Duration120s
Level Bonus1
Aggro379
Effects{p_mana_charge;5}
Mounted@ride_none;@ride_wind;@ride_star;@ride_twilight
Reuse delay typeH5S
Static ReuseH5Yes
Static Cast TimeH5Yes

Níveis da Skill

Skill LevelsMagic LvlMp ConsumeP Mana Charge
Item Skill: Mana Gain Level 1
Item Skill: Mana Gain Level 1
Active: Increases the recharge recover rate of MP.
40485
Item Skill: Mana Gain Level 2
Item Skill: Mana Gain Level 2
Active: Increases the recharge recover rate of MP.
445310
Item Skill: Mana Gain Level 3
Item Skill: Mana Gain Level 3
Active: Increases the recharge recover rate of MP.
485515
Item Skill: Mana Gain Level 4
Item Skill: Mana Gain Level 4
Active: Increases the recharge recover rate of MP.
525920
Item Skill: Mana Gain Level 5
Item Skill: Mana Gain Level 5
Active: Increases the recharge recover rate of MP.
566425
Item Skill: Mana Gain Level 6
Item Skill: Mana Gain Level 6
Active: Increases the recharge recover rate of MP.
606530
Item Skill: Mana Gain Level 7
Item Skill: Mana Gain Level 7
Active: Increases the recharge recover rate of MP.
646935
Item Skill: Mana Gain Level 8
Item Skill: Mana Gain Level 8
Active: Increases the recharge recover rate of MP.
687340
Item Skill: Mana Gain Level 9
Item Skill: Mana Gain Level 9
Active: Increases the recharge recover rate of MP.
727745
Item Skill: Mana Gain Level 10
Item Skill: Mana Gain Level 10
Active: Increases the recharge recover rate of MP.
768250

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.