Skill: Item Skill: Magic Barrier

Item Skill: Magic Barrier

Item Skill: Magic Barrier

🛡️ BuffAtiva
InterludeHigh Five

Active: Increases M. Def. temporarily.

UsoCom duração
Nível Mágico40
Custo MP48
Alcance de Conjuração400
Tempo de Conjuração1s
Recarga3m
Duração2m
Alvo🧙‍♂️Próprio
Efeitos (nível 1)
M. Def.+2%

Informação

PropertyValue
Skill ID3136
System Names_aug_active_magic_barrier1
Level (data)1
Operate TypeA2
Magic Level40
Magic Type2
HarmfulNo
MP (on use)48
Cast Range400
Max Distance900
Target Typeself
Scopesingle
Cast Time1s
Cast Cancel Window0.5s
Reuse180s
Effect Typeaugmentation
Effect Level2
Duration120s
Level Bonus1
Aggro418
Effects{p_magical_defence;{all};2;per}
Mounted@ride_none;@ride_wind;@ride_star;@ride_twilight
Reuse delay typeH5S
Static ReuseH5Yes
Static Cast TimeH5Yes

Níveis da Skill

Skill LevelsMagic LvlMdefMp Consume
Item Skill: Magic Barrier Level 1
Item Skill: Magic Barrier Level 1
Active: Increases M. Def. temporarily.
402%48
Item Skill: Magic Barrier Level 2
Item Skill: Magic Barrier Level 2
Active: Increases M. Def. temporarily.
444%53
Item Skill: Magic Barrier Level 3
Item Skill: Magic Barrier Level 3
Active: Increases M. Def. temporarily.
486%55
Item Skill: Magic Barrier Level 4
Item Skill: Magic Barrier Level 4
Active: Increases M. Def. temporarily.
528%59
Item Skill: Magic Barrier Level 5
Item Skill: Magic Barrier Level 5
Active: Increases M. Def. temporarily.
5610%64
Item Skill: Magic Barrier Level 6
Item Skill: Magic Barrier Level 6
Active: Increases M. Def. temporarily.
6012%65
Item Skill: Magic Barrier Level 7
Item Skill: Magic Barrier Level 7
Active: Increases M. Def. temporarily.
6414%69
Item Skill: Magic Barrier Level 8
Item Skill: Magic Barrier Level 8
Active: Increases M. Def. temporarily.
6816%73
Item Skill: Magic Barrier Level 9
Item Skill: Magic Barrier Level 9
Active: Increases M. Def. temporarily.
7218%77
Item Skill: Magic Barrier Level 10
Item Skill: Magic Barrier Level 10
Active: Increases M. Def. temporarily.
7620%82

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.