
Item Skill: Slow
🛡️ BuffPassiva
InterludeHigh Five
Chance: Momentarily decreases a target's speed when you are under attack.
Nível Mágico38
Alvo❓Unknown
Efeitos (nível 1)
Cast Skill when Attacked10%
Informação
| Property | Value |
|---|---|
| Skill ID | 3226 |
| System Name | s_aug_when_attacked_slow1 |
| Level (data) | 1 |
| Operate Type | P |
| Magic Level | 38 |
| Effects | {p_autocast_when_attacked;1322497;10} |
Aumento (Life Stone)
| Pedra | Nv. da skill | Ativação |
|---|---|---|
| 1 | Chance ao atacar | |
| 2 | Chance ao atacar | |
| 3 | Chance ao atacar | |
| 4 | Chance ao atacar | |
| 5 | Chance ao atacar | |
| 6 | Chance ao atacar | |
| 7 | Chance ao atacar | |
| 8 | Chance ao atacar | |
| 9 | Chance ao atacar | |
| 10 | Chance ao atacar |
Níveis da Skill
| Skill Levels | Magic Lvl | P Autocast When Attacked |
|---|---|---|
Item Skill: Slow Level 1 Chance: Momentarily decreases a target's speed when you are under attack. | 38 | 1322497 |
Item Skill: Slow Level 2 Chance: Momentarily decreases a target's speed when you are under attack. | 42 | 1322498 |
Item Skill: Slow Level 3 Chance: Momentarily decreases a target's speed when you are under attack. | 46 | 1322499 |
Item Skill: Slow Level 4 Chance: Momentarily decreases a target's speed when you are under attack. | 50 | 1322500 |
Item Skill: Slow Level 5 Chance: Momentarily decreases a target's speed when you are under attack. | 54 | 1322501 |
Item Skill: Slow Level 6 Chance: Momentarily decreases a target's speed when you are under attack. | 58 | 1322502 |
Item Skill: Slow Level 7 Chance: Momentarily decreases a target's speed when you are under attack. | 62 | 1322503 |
Item Skill: Slow Level 8 Chance: Momentarily decreases a target's speed when you are under attack. | 66 | 1322504 |
Item Skill: Slow Level 9 Chance: Momentarily decreases a target's speed when you are under attack. | 70 | 1322505 |
Item Skill: Slow Level 10 Chance: Momentarily decreases a target's speed when you are under attack. | 74 | 1322506 |
Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.
