
Touch of Death
🌀 DebuffAtiva
InterludeHigh Five
Sacrifices HP to cast a dark curse upon an enemy that has a chance to remove multiple buffs and significantly decrease maximum CP for a brief time. Decreases resistance to debuff attacks and the effectiveness of HP regeneration magic. Only usable when HP is 75% or lower.
UsoCom duração
Nível Mágico78
Custo HP1004
Alcance de Conjuração40
Tempo de Conjuração1.8s
Recarga10m
Duração2m
Alvo🎯Inimigo
Chance de Acerto40%
Resistido Por🛡️Constitution [CON]
Efeitos (nível 1)
Cancel Buffsup to 5
CP−90%
Max CP−90%
Debuff Resistance−30%
Heal Power−30%
⚔️Ataque Automático
Classes que Aprendem
Informação
| Property | Value |
|---|---|
| Skill ID | 342 |
| System Name | s_touch_of_death1 |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 78 |
| Magic Type | 0 |
| Harmful | Yes |
| MP (on use) | 0 |
| HP | 1004 |
| Cast Range | 40 |
| Max Distance | 400 |
| Target Type | enemy_only |
| Scope | single |
| Requirements | HP 75% |
| Cast Time | 1.8s |
| Cast Cancel Window | 0.5s |
| Reuse | 600s |
| Effect Type | touch_of_death |
| Effect Level | 1 |
| Duration | 120s |
| Land Rate | 40 |
| Level Bonus | 1 |
| Resisted By | con |
| Attribute | attr_death |
| Aggro | -1338 |
| Effects | {i_dispel_by_category_count;0;5};{i_cp;-90;per};{p_max_cp;-90;per};{p_resist_abnormal_by_category;slot_debuff;30;per};{p_heal_effect;-30;per} |
| Next Action | attack |
| TraitH5 | trait_death |
| Level DependencyH5 | 1 |
| Auto Attack AfterH5 | Yes |
Como aprender
| Nv. da skill | Classes | Nv. do personagem | SP | Item necessário |
|---|---|---|---|---|
| 1 | Hell Knight, Shillien Templar | 78 | 21 340 000 | — |
Níveis da Skill
| Skill Levels | Magic Lvl |
|---|---|
Touch of Death Level 1 Sacrifices HP to cast a dark curse upon an enemy that has a chance to remove multiple buffs and significantly decrease maximum CP for a brief time. Decreases resistance to debuff attacks and the effectiveness of HP regeneration magic. Only usable when HP is 75% or lower. | 78 |
Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.
