Skill: Shock Blast

Shock Blast

Shock Blast

⚔️ Ataque🌀 StunAtiva
InterludeHigh Five

Sacrifices HP to release a shock wave at distant enemies that inflicts damage and cancels their target status. Temporarily throws them into a state of shock which greatly reduces their P. Def. and M. Def.. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a spear. Power 2072.

UsoCom duração
DanoFísica
Nível Mágico77
Custo MP53
Custo HP507
Alcance de Conjuração500
Tempo de Conjuração4s
Recarga30s
Duração9s
Alvo💥Área
Taxa de Crítico20%
Chance de Acerto40%
Resistido Por🛡️Constitution [CON]
Efeitos (nível 1)
Physical Damage2072 power
Target Cancel✓
Stun✓
P. Def.−30%
M. Def.−30%
💥Overhit🛡️Ignora Escudo💎Boost SS x2

Classes que Aprendem

Informação

PropertyValue
Skill ID361
System Names_shock_blast1
Level (data)1
Operate TypeA2
Magic Level77
Magic Type0
HarmfulYes
MP (on use)53
HP507
Cast Range500
Max Distance1000
Radius150
Target Typeenemy
Scoperange
Affectsnot_friend
RequirementsWeapon: Polearm
Cast Time4s
Cast Cancel Window0.5s
Reuse30s
OverhitYes
Effect Typestun
Effect Level2
Duration9s
Land Rate40
Level Bonus1
Resisted Bycon
Attributeattr_shock
Aggro-507
Effects{i_p_attack_over_hit;2072;5};{i_target_cancel};{p_block_act};{p_physical_defence;{all};-30;per};{p_magical_defence;{all};-30;per}
Target Limit5;12
Visual Effectave_stun
TraitH5trait_shock
Crit RateH520
Ignores ShieldH5Yes
SS BoostH52
Level DependencyH51

Como aprender

Nv. da skillClassesNv. do personagemSPItem necessário
1Dreadnought779 000 000—

Níveis da Skill

Skill LevelsMagic LvlMp ConsumePower
Shock Blast Level 1
Shock Blast Level 1
Sacrifices HP to release a shock wave at distant enemies that inflicts damage and cancels their target status. Temporarily throws them into a state of shock which greatly reduces their P. Def. and M. Def.. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a spear. Power 2072.
77532072

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.