Skill: Paralysis

Paralysis

Paralysis

🌀 Debuff🌀 ParalisiaAtiva
InterludeHigh Five

Paralyzes a target, instantly immobilizing it.

UsoCom duração
Nível Mágico10
Custo MP13
Alcance de Conjuração400
Tempo de Conjuração6s
Recarga8s
Duração30s
Alvo🎯Inimigo
Chance de Acerto50%
Resistido Por⚡Wit [WIT]
Efeitos (nível 1)
Paralysis✓

Informação

PropertyValue
Skill ID4117
System Names_npc_paralyze1
Level (data)1
Operate TypeA2
Magic Level10
Magic Type1
HarmfulYes
MP (cast start)3
MP (on use)10
Cast Range400
Max Distance900
Target Typeenemy_only
Scopesingle
Cast Time6s
Cast Cancel Window0.5s
Reuse8s
Effect Typeparalyze
Effect Level1
Duration30s
Land Rate50
Level Bonus1
Resisted Bywit
Attributeattr_paralyze
Aggro-100
Effects{p_block_act}
Visual Effectave_paralyze
Mounted@ride_none;@ride_wind;@ride_star;@ride_twilight
TraitH5trait_paralyze
Level DependencyH51

Níveis da Skill

Skill LevelsMagic LvlMp ConsumeMp Initial Consume
Paralysis Level 1
Paralysis Level 1
Paralyzes a target, instantly immobilizing it.
10103
Paralysis Level 2
Paralysis Level 2
Paralyzes a target, instantly immobilizing it.
20164
Paralysis Level 3
Paralysis Level 3
Paralyzes a target, instantly immobilizing it.
30225
Paralysis Level 4
Paralysis Level 4
Paralyzes a target, instantly immobilizing it.
40287
Paralysis Level 5
Paralysis Level 5
Paralyzes a target, instantly immobilizing it.
50369
Paralysis Level 6
Paralysis Level 6
Paralyzes a target, instantly immobilizing it.
604411
Paralysis Level 7
Paralysis Level 7
Paralyzes a target, instantly immobilizing it.
705213
Paralysis Level 8
Paralysis Level 8
Paralyzes a target, instantly immobilizing it.
755514
Paralysis Level 9
Paralysis Level 9
Paralyzes a target, instantly immobilizing it.
805815
Paralysis Level 10
Paralysis Level 10
Paralyzes a target, instantly immobilizing it.
856015
Paralysis Level 11
Paralysis Level 11
Paralyzes a target, instantly immobilizing it.
906215
Paralysis Level 12
Paralysis Level 12
Paralyzes a target, instantly immobilizing it.
956216

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.