Skill: Shock

Shock

Shock

⚔️ Ataque🌀 StunAtiva
InterludeHigh Five

A state of shock that temporarily prevents movement.

UsoCom duração
DanoFísica
Nível Mágico10
Custo MP27
Alcance de Conjuração700
Tempo de Conjuração4s
Recarga17s
Duração9s
Alvo🎯Inimigo
Chance de Acerto50%
Resistido Por🛡️Constitution [CON]
Efeitos (nível 1)
Physical Damage46 power
Stun✓

Informação

PropertyValue
Skill ID4120
System Names_npc_stun_shot1
Level (data)1
Operate TypeA2
Magic Level10
Magic Type0
HarmfulYes
MP (on use)27
Cast Range700
Max Distance1200
Target Typeenemy
Scopesingle
RequirementsWeapon: Bow
Cast Time4s
Cast Cancel Window0.5s
Reuse17s
Effect Typestun
Effect Level1
Duration9s
Land Rate50
Level Bonus1
Resisted Bycon
Attributeattr_shock
Aggro-100
Effects{i_p_attack;46;0};{p_block_act}
Visual Effectave_stun
TraitH5trait_shock
Level DependencyH51

Níveis da Skill

Skill LevelsMagic LvlMp ConsumePower
Shock Level 1
Shock Level 1
A state of shock that temporarily prevents movement.
102746
Shock Level 2
Shock Level 2
A state of shock that temporarily prevents movement.
2044105
Shock Level 3
Shock Level 3
A state of shock that temporarily prevents movement.
3062219
Shock Level 4
Shock Level 4
A state of shock that temporarily prevents movement.
4085417
Shock Level 5
Shock Level 5
A state of shock that temporarily prevents movement.
50109722
Shock Level 6
Shock Level 6
A state of shock that temporarily prevents movement.
601351136
Shock Level 7
Shock Level 7
A state of shock that temporarily prevents movement.
701571626
Shock Level 8
Shock Level 8
A state of shock that temporarily prevents movement.
751681876
Shock Level 9
Shock Level 9
A state of shock that temporarily prevents movement.
801772112
Shock Level 10
Shock Level 10
A state of shock that temporarily prevents movement.
851832320
Shock Level 11
Shock Level 11
A state of shock that temporarily prevents movement.
901872487
Shock Level 12
Shock Level 12
A state of shock that temporarily prevents movement.
951892617

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.