Skill: Shock

Shock

Shock

⚔️ Ataque🌀 StunAtiva
InterludeHigh Five

A state of shock that temporarily prevents movement.

UsoCom duração
DanoFísica
Nível Mágico14
Custo MP18
Tempo de Conjuração0.83s
Tempo de Recuperação0.66s
Duração9s
Alvo🌟Aura
Chance de Acerto50%
Resistido Por🛡️Constitution [CON]
Efeitos (nível 1)
Physical Damage23 power
Stun✓
💥Overhit

Informação

PropertyValue
Skill ID4172
System Names_thunder_storm_boss_a_1
Level (data)1
Operate TypeA2
Magic Level14
Magic Type0
HarmfulYes
MP (on use)18
Radius200
Target Typeself
Scopepoint_blank
Affectsnot_friend
Cast Time0.83s
Cool Time0.66s
Cast Cancel Window0.5s
Reuse0s
OverhitYes
Effect Typestun
Effect Level1
Duration9s
Land Rate50
Level Bonus0
Resisted Bycon
Attributeattr_shock
Aggro-100
Effects{i_p_attack_over_hit;23;0};{p_block_act}
Visual Effectave_stun
TraitH5trait_shock

Níveis da Skill

Skill LevelsMagic LvlMp ConsumePower
Shock Level 1
Shock Level 1
A state of shock that temporarily prevents movement.
141823
Shock Level 2
Shock Level 2
A state of shock that temporarily prevents movement.
242560
Shock Level 3
Shock Level 3
A state of shock that temporarily prevents movement.
3435165
Shock Level 4
Shock Level 4
A state of shock that temporarily prevents movement.
4447429
Shock Level 5
Shock Level 5
A state of shock that temporarily prevents movement.
54591109
Shock Level 6
Shock Level 6
A state of shock that temporarily prevents movement.
64722172
Shock Level 7
Shock Level 7
A state of shock that temporarily prevents movement.
74833362
Shock Level 8
Shock Level 8
A state of shock that temporarily prevents movement.
79883971
Shock Level 9
Shock Level 9
A state of shock that temporarily prevents movement.
84914614
Shock Level 10
Shock Level 10
A state of shock that temporarily prevents movement.
89935313
Shock Level 11
Shock Level 11
A state of shock that temporarily prevents movement.
94956047
Shock Level 12
Shock Level 12
A state of shock that temporarily prevents movement.
99966756

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.