Skill: Hold

Hold

Hold

🌀 Debuff🌀 Root (imobilização)Ativa
InterludeHigh Five

You are immobilized, as if rooted to the ground by an unseen force.

UsoCom duração
Nível Mágico14
Custo MP17
Alcance de Conjuração750
Tempo de Conjuração2.5s
Duração30s
Alvo🎯Inimigo
Chance de Acerto70%
Resistido Por⚡Wit [WIT]
Efeitos (nível 1)
Root✓

Informação

PropertyValue
Skill ID4202
System Names_hold_boss_a_1
Level (data)1
Operate TypeA2
Magic Level14
Magic Type0
HarmfulYes
MP (on use)17
Cast Range750
Max Distance1250
Target Typeenemy_only
Scopesingle
Cast Time2.5s
Cast Cancel Window0.5s
Reuse0s
Effect Typeroot
Effect Level1
Duration30s
Land Rate70
Level Bonus0
Resisted Bywit
Attributeattr_hold
Aggro-100
Effects{p_block_move}
Visual Effectave_root
TraitH5trait_hold

Níveis da Skill

Skill LevelsMagic LvlMp Consume
Hold Level 1
Hold Level 1
You are immobilized, as if rooted to the ground by an unseen force.
1417
Hold Level 2
Hold Level 2
You are immobilized, as if rooted to the ground by an unseen force.
2429
Hold Level 3
Hold Level 3
You are immobilized, as if rooted to the ground by an unseen force.
3439
Hold Level 4
Hold Level 4
You are immobilized, as if rooted to the ground by an unseen force.
4453
Hold Level 5
Hold Level 5
You are immobilized, as if rooted to the ground by an unseen force.
5467
Hold Level 6
Hold Level 6
You are immobilized, as if rooted to the ground by an unseen force.
6483
Hold Level 7
Hold Level 7
You are immobilized, as if rooted to the ground by an unseen force.
7497
Hold Level 8
Hold Level 8
You are immobilized, as if rooted to the ground by an unseen force.
79103
Hold Level 9
Hold Level 9
You are immobilized, as if rooted to the ground by an unseen force.
84108
Hold Level 10
Hold Level 10
You are immobilized, as if rooted to the ground by an unseen force.
89112
Hold Level 11
Hold Level 11
You are immobilized, as if rooted to the ground by an unseen force.
94115
Hold Level 12
Hold Level 12
You are immobilized, as if rooted to the ground by an unseen force.
99116

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.