
Paralysis
🌀 Debuff🌀 ParalisiaAtiva
InterludeHigh Five
Paralyzes a target, instantly immobilizing it.
UsoCom duração
Nível Mágico14
Custo MP17
Alcance de Conjuração750
Tempo de Conjuração2.5s
Duração30s
Alvo🎯Inimigo
Chance de Acerto30%
Resistido Por⚡Wit [WIT]
Efeitos (nível 1)
Paralysis✓
Informação
| Property | Value |
|---|---|
| Skill ID | 4205 |
| System Name | s_paralyze_boss_a_1 |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 14 |
| Magic Type | 0 |
| Harmful | Yes |
| MP (on use) | 17 |
| Cast Range | 750 |
| Max Distance | 1250 |
| Target Type | enemy_only |
| Scope | single |
| Cast Time | 2.5s |
| Cast Cancel Window | 0.5s |
| Reuse | 0s |
| Effect Type | paralyze |
| Effect Level | 1 |
| Duration | 30s |
| Land Rate | 30 |
| Level Bonus | 0 |
| Resisted By | wit |
| Attribute | attr_paralyze |
| Aggro | -100 |
| Effects | {p_block_act} |
| Visual Effect | ave_paralyze |
| TraitH5 | trait_paralyze |
Níveis da Skill
| Skill Levels | Magic Lvl | Mp Consume |
|---|---|---|
Paralysis Level 1 Paralyzes a target, instantly immobilizing it. | 14 | 17 |
Paralysis Level 2 Paralyzes a target, instantly immobilizing it. | 24 | 29 |
Paralysis Level 3 Paralyzes a target, instantly immobilizing it. | 34 | 39 |
Paralysis Level 4 Paralyzes a target, instantly immobilizing it. | 44 | 53 |
Paralysis Level 5 Paralyzes a target, instantly immobilizing it. | 54 | 67 |
Paralysis Level 6 Paralyzes a target, instantly immobilizing it. | 64 | 83 |
Paralysis Level 7 Paralyzes a target, instantly immobilizing it. | 74 | 97 |
Paralysis Level 8 Paralyzes a target, instantly immobilizing it. | 79 | 103 |
Paralysis Level 9 Paralyzes a target, instantly immobilizing it. | 84 | 108 |
Paralysis Level 10 Paralyzes a target, instantly immobilizing it. | 89 | 112 |
Paralysis Level 11 Paralyzes a target, instantly immobilizing it. | 94 | 115 |
Paralysis Level 12 Paralyzes a target, instantly immobilizing it. | 99 | 116 |
Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.
