Skill: Decrease P.Atk

Decrease P.Atk

Decrease P.Atk

⚔️ AtaqueAtiva
InterludeHigh Five

Reduces P. Atk. Effect 1.

UsoCom duração
DanoMágica
Nível Mágico10
Custo MP24
Alcance de Conjuração600
Tempo de Conjuração4s
Recarga8s
Duração5s
Alvo🎯Inimigo
Chance de Acerto80%
Resistido Por⚡Wit [WIT]
Efeitos (nível 1)
P. Atk.−17%
Magic Damage18 power

Informação

PropertyValue
Skill ID4602
System Names_npc_weakness_blaze1
Level (data)1
Operate TypeA2
Magic Level10
Magic Type1
HarmfulYes
MP (cast start)5
MP (on use)19
Cast Range600
Max Distance1100
Target Typeenemy
Scopesingle
Cast Time4s
Cast Cancel Window0.5s
Reuse8s
Effect Typepd_down
Effect Level1
Duration5s
Land Rate80
Level Bonus2
Resisted Bywit
Attributeattr_fire
Aggro-100
Effects{p_physical_attack;{all};-17;per};{i_m_attack;18}
Mounted@ride_none;@ride_wind;@ride_star;@ride_twilight
Level DependencyH52

Níveis da Skill

Skill LevelsAbnormal TimeMagic LvlMp ConsumeMp Initial ConsumePatkPower
Decrease P.Atk Level 1
Decrease P.Atk Level 1
Reduces P. Atk. Effect 1.
510195-17%18
Decrease P.Atk Level 2
Decrease P.Atk Level 2
Reduces P. Atk. Effect 2.
1020318-20%26
Decrease P.Atk Level 3
Decrease P.Atk Level 3
Reduces P. Atk. Effect 2.
10304211-20%38
Decrease P.Atk Level 4
Decrease P.Atk Level 4
Reduces P. Atk. Effect 3.
15405614-23%52
Decrease P.Atk Level 5
Decrease P.Atk Level 5
Reduces P. Atk. Effect 3.
15507218-23%68
Decrease P.Atk Level 6
Decrease P.Atk Level 6
Reduces P. Atk. Effect 3.
15608822-23%85
Decrease P.Atk Level 7
Decrease P.Atk Level 7
Reduces P. Atk. Effect 3.
157010426-23%102
Decrease P.Atk Level 8
Decrease P.Atk Level 8
Reduces P. Atk. Effect 3.
157511028-23%110
Decrease P.Atk Level 9
Decrease P.Atk Level 9
Reduces P. Atk. Effect 3.
158011629-23%116
Decrease P.Atk Level 10
Decrease P.Atk Level 10
Reduces P. Atk. Effect 3.
158512030-23%122
Decrease P.Atk Level 11
Decrease P.Atk Level 11
Reduces P. Atk. Effect 3.
159012231-23%126
Decrease P.Atk Level 12
Decrease P.Atk Level 12
Reduces P. Atk. Effect 3.
159512431-23%129

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.