Skill: Shock

Shock

Shock

⚔️ Ataque🌀 StunAtiva
InterludeHigh Five

A state of shock that temporarily prevents movement.

UsoCom duração
DanoFísica
Nível Mágico14
Custo MP18
Alcance de Conjuração40
Tempo de Conjuração0.83s
Tempo de Recuperação0.66s
Duração9s
Alvo🎯Inimigo
Chance de Acerto80%
Resistido Por🛡️Constitution [CON]
Efeitos (nível 1)
Physical Damage26 power
Stun✓

Informação

PropertyValue
Skill ID4726
System Names_stun_attack_boss_a_1a_1
Level (data)1
Operate TypeA2
Magic Level14
Magic Type0
HarmfulYes
MP (on use)18
Cast Range40
Max Distance200
Target Typeenemy
Scopesingle
Cast Time0.83s
Cool Time0.66s
Cast Cancel Window0.5s
Reuse0s
Effect Typestun
Effect Level1
Duration9s
Land Rate80
Level Bonus0
Resisted Bycon
Attributeattr_shock
Aggro-100
Effects{i_p_attack;26;0};{p_block_act}
Visual Effectave_stun
TraitH5trait_shock

Níveis da Skill

Skill LevelsMagic LvlMp ConsumePower
Shock Level 1
Shock Level 1
A state of shock that temporarily prevents movement.
141826
Shock Level 2
Shock Level 2
A state of shock that temporarily prevents movement.
242568
Shock Level 3
Shock Level 3
A state of shock that temporarily prevents movement.
3435188
Shock Level 4
Shock Level 4
A state of shock that temporarily prevents movement.
4447491
Shock Level 5
Shock Level 5
A state of shock that temporarily prevents movement.
54591268
Shock Level 6
Shock Level 6
A state of shock that temporarily prevents movement.
64722479
Shock Level 7
Shock Level 7
A state of shock that temporarily prevents movement.
74833834
Shock Level 8
Shock Level 8
A state of shock that temporarily prevents movement.
79884519
Shock Level 9
Shock Level 9
A state of shock that temporarily prevents movement.
84915242
Shock Level 10
Shock Level 10
A state of shock that temporarily prevents movement.
89936037
Shock Level 11
Shock Level 11
A state of shock that temporarily prevents movement.
94956889
Shock Level 12
Shock Level 12
A state of shock that temporarily prevents movement.
99967675

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.