Skill: NPC(party) - Physical Range Long Range Attack - Fire

NPC(party) - Physical Range Long Range Attack - Fire

NPC(party) - Physical Range Long Range Attack - Fire

⚔️ AtaqueAtiva
High Five
UsoInstantânea
DanoFísica
Nível Mágico75
Custo MP227
Alcance de Conjuração500
Tempo de Conjuração3.2s
Tempo de Recuperação0.8s
Alvo💥Área
Efeitos (nível 1)
Physical Damage8711 power

Informação

PropertyValue
Skill ID5280
System Names_npc_party30_p_long_range_shot_fire1
Level (data)1
Operate TypeA1
Magic Level75
Magic Type0
MP (on use)227
Cast Range500
Max Distance1000
Radius150
Target Typeenemy
Scoperange
Affectsnot_friend
Cast Time3.2s
Cool Time0.8s
Cast Cancel Window0.5s
Reuse0s
Attributeattr_fire;20
Aggro-100
Effects{i_p_attack;8711;0;0;0}
Multi class0

Níveis da Skill

Skill LevelsMagic LvlMp ConsumePower
NPC(party) - Physical Range Long Range Attack - Fire Level 1
NPC(party) - Physical Range Long Range Attack - Fire Level 1
752278711
NPC(party) - Physical Range Long Range Attack - Fire Level 2
NPC(party) - Physical Range Long Range Attack - Fire Level 2
7823412027
NPC(party) - Physical Range Long Range Attack - Fire Level 3
NPC(party) - Physical Range Long Range Attack - Fire Level 3
8124012324
NPC(party) - Physical Range Long Range Attack - Fire Level 4
NPC(party) - Physical Range Long Range Attack - Fire Level 4
8424612415
NPC(party) - Physical Range Long Range Attack - Fire Level 5
NPC(party) - Physical Range Long Range Attack - Fire Level 5
8725012497
NPC(party) - Physical Range Long Range Attack - Fire Level 6
NPC(party) - Physical Range Long Range Attack - Fire Level 6
9025212563
NPC(party) - Physical Range Long Range Attack - Fire Level 7
NPC(party) - Physical Range Long Range Attack - Fire Level 7
9325412606
NPC(party) - Physical Range Long Range Attack - Fire Level 8
NPC(party) - Physical Range Long Range Attack - Fire Level 8
9625612606
NPC(party) - Physical Range Long Range Attack - Fire Level 9
NPC(party) - Physical Range Long Range Attack - Fire Level 9
9925912606

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.