Skill: NPC(party) - Physical Range Close Range Attack - Water

NPC(party) - Physical Range Close Range Attack - Water

NPC(party) - Physical Range Close Range Attack - Water

⚔️ AtaqueAtiva
High Five
UsoInstantânea
DanoFísica
Nível Mágico75
Custo MP76
Tempo de Conjuração1s
Tempo de Recuperação0.8s
Alvo🌟Aura
Poder13066
Efeitos (nível 1)
Physical Damage13066 power

Informação

PropertyValue
Skill ID5283
System Names_npc_party30_p_short_range_attack_water1
Level (data)1
Operate TypeA1
Magic Level75
Magic Type0
MP (on use)76
Radius150
Target Typeself
Scopepoint_blank
Affectsnot_friend
Cast Time1s
Cool Time0.8s
Cast Cancel Window0.5s
Reuse0s
Power13066
Attributeattr_water;20
Aggro-100
Effects{i_p_attack;13066;0;0;0}
Multi class0

Níveis da Skill

Skill LevelsMagic LvlMp ConsumePower
NPC(party) - Physical Range Close Range Attack - Water Level 1
NPC(party) - Physical Range Close Range Attack - Water Level 1
757613066
NPC(party) - Physical Range Close Range Attack - Water Level 2
NPC(party) - Physical Range Close Range Attack - Water Level 2
787813066
NPC(party) - Physical Range Close Range Attack - Water Level 3
NPC(party) - Physical Range Close Range Attack - Water Level 3
818013066
NPC(party) - Physical Range Close Range Attack - Water Level 4
NPC(party) - Physical Range Close Range Attack - Water Level 4
848213066
NPC(party) - Physical Range Close Range Attack - Water Level 5
NPC(party) - Physical Range Close Range Attack - Water Level 5
878413066
NPC(party) - Physical Range Close Range Attack - Water Level 6
NPC(party) - Physical Range Close Range Attack - Water Level 6
908413066
NPC(party) - Physical Range Close Range Attack - Water Level 7
NPC(party) - Physical Range Close Range Attack - Water Level 7
938513066
NPC(party) - Physical Range Close Range Attack - Water Level 8
NPC(party) - Physical Range Close Range Attack - Water Level 8
968613066
NPC(party) - Physical Range Close Range Attack - Water Level 9
NPC(party) - Physical Range Close Range Attack - Water Level 9
998713066

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.