
Focus Attack
🛡️ БафАктивний
InterludeHigh Five
When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 1.
ЗастосуванняЗ тривалістю
Рівень Магії40
Витрати MP18
Час Касту2s
Перезарядка270s
Тривалість2m
Ціль🧙♂️Себе
Ефекти (1 рів.)
Physical polarm target single✓
Accuracy (Polearm)+4
Critical Damage+10%
Вивчають класи
Інформація
| Property | Value |
|---|---|
| Skill ID | 317 |
| System Name | s_polearm_focus_attack |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 40 |
| Magic Type | 0 |
| Harmful | No |
| MP (on use) | 18 |
| Target Type | self |
| Scope | single |
| Requirements | Weapon: Polearm |
| Cast Time | 2s |
| Cast Cancel Window | 0.5s |
| Reuse | 270s |
| Effect Type | focus_attack |
| Effect Level | 1 |
| Duration | 120s |
| Level Bonus | 0 |
| Aggro | 303 |
| Effects | {p_physical_polarm_target_single};{p_hit;{pole};4;diff};{p_critical_damage;10;per} |
Як вивчити
Рівні скіла
| Skill Levels | Crit Damage | Magic Lvl | Mp Consume |
|---|---|---|---|
Focus Attack Level 1 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 1. | 10% | 40 | 18 |
Focus Attack Level 2 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 2. | 10% | 49 | 22 |
Focus Attack Level 3 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 3. | 15% | 58 | 27 |
Focus Attack Level 4 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 4. | 15% | 66 | 31 |
Focus Attack Level 5 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 5. | 20% | 74 | 34 |
Magic Lvl — рівень магії скіла: з ним порівнюється рівень цілі. Що він вищий, то більший шанс накласти ефект на ціль високого рівня і менший штраф до шкоди по ній.
