
Focus Attack
🛡️ BuffAtiva
InterludeHigh Five
When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 1.
UsoCom duração
Nível Mágico40
Custo MP18
Tempo de Conjuração2s
Recarga270s
Duração2m
Alvo🧙♂️Próprio
Efeitos (nível 1)
Physical polarm target single✓
Accuracy (Polearm)+4
Critical Damage+10%
Classes que Aprendem
Informação
| Property | Value |
|---|---|
| Skill ID | 317 |
| System Name | s_polearm_focus_attack |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 40 |
| Magic Type | 0 |
| Harmful | No |
| MP (on use) | 18 |
| Target Type | self |
| Scope | single |
| Requirements | Weapon: Polearm |
| Cast Time | 2s |
| Cast Cancel Window | 0.5s |
| Reuse | 270s |
| Effect Type | focus_attack |
| Effect Level | 1 |
| Duration | 120s |
| Level Bonus | 0 |
| Aggro | 303 |
| Effects | {p_physical_polarm_target_single};{p_hit;{pole};4;diff};{p_critical_damage;10;per} |
Como aprender
Níveis da Skill
| Skill Levels | Crit Damage | Magic Lvl | Mp Consume |
|---|---|---|---|
Focus Attack Level 1 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 1. | 10% | 40 | 18 |
Focus Attack Level 2 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 2. | 10% | 49 | 22 |
Focus Attack Level 3 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 3. | 15% | 58 | 27 |
Focus Attack Level 4 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 4. | 15% | 66 | 31 |
Focus Attack Level 5 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 5. | 20% | 74 | 34 |
Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.
