
Focus Attack
🛡️ BuffActive
InterludeHigh Five
When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 1.
CastingWith duration
Magic Level40
MP Cost18
Cast Time2s
Reuse270s
Duration2m
Target🧙♂️Self
Effects (level 1)
Physical polarm target single✓
Accuracy (Polearm)+4
Critical Damage+10%
Learned by Classes
Information
| Property | Value |
|---|---|
| Skill ID | 317 |
| System Name | s_polearm_focus_attack |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 40 |
| Magic Type | 0 |
| Harmful | No |
| MP (on use) | 18 |
| Target Type | self |
| Scope | single |
| Requirements | Weapon: Polearm |
| Cast Time | 2s |
| Cast Cancel Window | 0.5s |
| Reuse | 270s |
| Effect Type | focus_attack |
| Effect Level | 1 |
| Duration | 120s |
| Level Bonus | 0 |
| Aggro | 303 |
| Effects | {p_physical_polarm_target_single};{p_hit;{pole};4;diff};{p_critical_damage;10;per} |
How to learn
Skill Levels
| Skill Levels | Crit Damage | Magic Lvl | Mp Consume |
|---|---|---|---|
Focus Attack Level 1 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 1. | 10% | 40 | 18 |
Focus Attack Level 2 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 2. | 10% | 49 | 22 |
Focus Attack Level 3 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 3. | 15% | 58 | 27 |
Focus Attack Level 4 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 4. | 15% | 66 | 31 |
Focus Attack Level 5 When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 5. | 20% | 74 | 34 |
Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.
