Lineage 2 Skills Database

Lineage 2 Skills Database

Browse the complete Lineage 2 skills database. Find detailed information about all abilities, their types, targets and effects. Use search to quickly find the skill you need by name or ID.

Shown: 50|Total skills: 8111
Skill NameIDTypeCategory
Triple Slash
Attacks an enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
1Phys. DmgAttack
Confusion
Throws an enemy into confusion, changing their target of attack.
2CONFAttack
Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
3Phys. DmgAttack
Dash
Increases Speed by 40 for 15 seconds.
4BuffSupport
Double Sonic Slash
Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
5CHARAttack
Sonic Blaster
Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
6CHARAttack
Sonic Storm
Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
7CHARAttack
Sonic Focus
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
8BuffAttack
Sonic Buster
Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
9CHARAttack
Summon Storm Cubic
Summons a storm cubic that inflicts damage on an enemy with magic. Consumes 4 Spirit Ore when summoning.
10SUMMAttack
Trick
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
11AGGRAttack
Switch
Confuses an enemy, causing them to cancel their target. Requires a dagger.
12CONFAttack
Summon Siege Golem
Summons siege weapon. Summoning requires 180 Crystals: C-Grade and additionally consumes 40 Gemstones: C-Grade every minute.
13SUMMAttack
Charm
Decreases an enemy's aggression toward the user by 132.
15AGGRAttack
Mortal Blow
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
16Critical HitAttack
Force Burst
Supplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.
17CHARAttack
Aura of Hate
Uses 4312 Power to provoke nearby enemies to attack.
18AGGDSupport
Double Shot
Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
19Phys. DmgAttack
Poison Recovery
Cures the user of minor poisoning.
21NEGAAttack
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore.
22SUMMAttack
Burst Shot
Supplements P. Atk. with 350 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.
24Phys. DmgAttack
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15 percent of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
25SUMMAttack
Unlock
There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.
27UNLOAttack
Aggression
Provokes the target to attack with 3928 Power.
28AGGDSupport
Iron Punch
Attacks an enemy with 34 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
29Phys. DmgAttack
Backstab
Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
30Critical HitAttack
Summon Phantom Cubic
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.
33SUMMAttack
Bandage
Cures minor bleeding.
34NEGAAttack
Force Storm
Supplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.
35CHARAttack
Whirlwind
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
36Phys. DmgAttack
Sweeper
Used on the corpses of Spoiled monsters to obtain extra items.
42SWEEAttack
Remedy
Cures minor bleeding.
44NEGAAttack
Divine Heal
Uses 143 Power to restore the user's HP.
45DUMMAttack
Life Scavenge
Drains HP from corpses and uses it to restore your HP.
46DRAIAttack
Thunder Storm
Swings a spear to attack nearby enemies with 421 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
48Phys. DmgSupport
Divine Strike
Inflicts holy damage on the undead with 47 Power added to M. Atk.
49Mag. DmgAttack
Focused Force
Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
50BuffAttack
Lure
Quietly lures an enemy.
51AGGDAttack
Force Blaster
Discharges a powerful energy beam at an enemy with 143 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
54CHARAttack
Power Shot
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
56Phys. DmgAttack
Elemental Heal
Restores one's own HP with 71 Power.
58DUMMAttack
Fake Death
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
60Fake DeathToggle
Cure Bleeding
Heals minor bleeding.
61NEGAAttack
Horror
Frightens an enemy into fleeing for 10 seconds.
65FEARSupport
Summon Life Cubic
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore.
67SUMMAttack
Sacrifice
Sacrifices the user's HP to restore a target's HP with 741 Power.
69DUMMAttack
Drain Health
Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
70DRAIAttack
Iron Will
Increases the user's M. Def. by 15% for 20 minutes.
72BuffSupport
Detect Insect Weakness
Increases the user's P. Atk. toward insects by 30% for 10 minutes.
75BuffSupport
Bear Spirit Totem
Possessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed by 30% for 5 minutes. Requires a hand-to-hand weapon.
76BuffSupport

Note: Showing first 50 skills. Use search to find a specific skill.