Свитки - База данных предметов L2
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Название предмета |
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![]() Increases SP by 50000 when used. Can only be used by characters level 76 or higher. |
![]() Allows on-the-spot resurrection during a Castle Siege, Clan Hall or Fortress Battle (level 1-85). |
![]() Increases SP by 100000 when used. Can only be used by characters level 76 or higher. |
![]() Increases SP by 200000 when used. Can only be used by characters level 76 or higher. |
![]() This scroll recovers a character's abilities from the effects of death. This item can only be used by a character whose level is 76 or higher. This scroll cannot be used by chaotic characters. |
![]() Allows on-the-spot resurrection during a Castle Siege, Clan Hall or Fortress Battle (level 1-75). |
![]() This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 61 and 75. This scroll cannot be used by chaotic characters. |
![]() Allows on-the-spot resurrection during a Castle Siege, Clan Hall or Fortress Battle (level 1-60). |
![]() This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 52 and 60. This scroll cannot be used by chaotic characters. |
![]() Allows on-the-spot resurrection during a Castle Siege, Clan Hall or Fortress Battle (level 1-51). |
![]() This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 40 and 51. This scroll cannot be used by chaotic characters. |
![]() Allows on-the-spot resurrection during a Castle Siege, Clan Hall or Fortress Battle (level 1-39). |
![]() This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 20 and 39. This scroll cannot be used by chaotic characters. |
![]() 17185 Scroll that replenishes 1,000,000 SP. |
![]() 15439 Scroll that replenishes 10,000 SP. |
![]() Scroll that replenishes 100,000,000 SP. |
![]() 17276 Scroll that replenishes 5,000,000 SP. |
![]() 17184 Scroll that replenishes 500,000 SP. |
![]() 13681 Allows you to hide your name when participating in a battle in Aden Territory. |
![]() Increases Shield P. Def. by 40%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() Magic scroll that moves you to the nearest village. Item for beginner adventurers that cannot be exchanged or dropped. |
![]() The Agathion Auxiliary Stone raises the ability to enchant a A-Grade armor by 18%. This can only be used on armor that have been enchanted more than 3 times but less than 9 times. For one-piece armor this item can only be used on armor that has been enchanted more than 4 times but less than 9 times. |
![]() The Agathion Auxiliary Stone raises the ability to enchant a B-Grade armor by 23%. This can only be used on armor that have been enchanted more than 3 times but less than 9 times. For one-piece armor this item can only be used on armor that has been enchanted more than 4 times but less than 9 times. |
![]() The Agathion Auxiliary Stone raises the ability to enchant a C-Grade armor by 27%. This can only be used on armor that have been enchanted more than 3 times but less than 9 times. For one-piece armor this item can only be used on armor that has been enchanted more than 4 times but less than 9 times. |
![]() The Agathion Auxiliary Stone raises the ability to enchant a D-Grade armor by 35%. This can only be used on armor that have been enchanted more than 3 times but less than 9 times. For one-piece armor this item can only be used on armor that has been enchanted more than 4 times but less than 9 times. |
![]() The Agathion Auxiliary Stone raises the ability to enchant a S-Grade armor by 15%. This can only be used on armor that have been enchanted more than 3 times but less than 9 times. For one-piece armor this item can only be used on armor that has been enchanted more than 4 times but less than 9 times. |
![]() The Agathion Auxiliary Stone raises the ability to enchant a A-Grade weapon by 12%. This can only be used on weapons that have been enchanted more than 3 times, but less than 9 times. |
![]() The Agathion Auxiliary Stone raises the ability to enchant a B-Grade weapon by 15%. This can only be used on weapons that have been enchanted more than 3 times, but less than 9 times. |
![]() The Agathion Auxiliary Stone raises the ability to enchant a C-Grade weapon by 18%. This can only be used on weapons that have been enchanted more than 3 times, but less than 9 times. |
![]() The Agathion Auxiliary Stone raises the ability to enchant a D-Grade weapon by 20%. This can only be used on weapons that have been enchanted more than 3 times, but less than 9 times. |
![]() The Agathion Auxiliary Stone raises the ability to enchant a S-Grade weapon by 10%. This can only be used on weapons that have been enchanted more than 3 times, but less than 9 times. |
![]() 20532 Increases evasion rate by 4. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() Summons Sky Lantern to offer to sky with a wish. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 10% increase in enchant success rate. When enchant fails, the existing enchant value is retained. Defense power for Grade S armor or accessory by 1 and by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Also increases HP according to level when armor is enchanted above +4. Cannot use armors enchanted by above 16. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Weapons enchanted by above 16 can be neither used, exchanged, nor dropped. |
![]() 10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Cannot use weapons enchanted by above 16. No exchange/drop available |
![]() 10% increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. Attack power for bow weapons increases by 10. Magic power for all weapons increases by 4. Attack and magic power increase two times after +4. Cannot use weapons enchanted by above 16. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises an A-Grade armor's enchant rate by 18%. Can only be used on items with 3~9 enchants. For one-piece items, can only be used on items with 4~9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises an A-Grade armor's enchant rate by 18%. Can only be used on items with 3~9 enchants. For one-piece items, can only be used on items with 4~9 enchants. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() Vitamin item Item that raises a B-Grade armor's enchant rate by 23%. Can only be used on items with 3~9 enchants. For one-piece items, can only be used on items with 4~9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises a B-Grade armor's enchant rate by 23%. Can only be used on items with 3~9 enchants. For one-piece items, can only be used on items with 4~9 enchants. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() Vitamin item Item that raises a C-Grade armor's enchant rate by 27%. Can only be used on items with 3~9 enchants. For one-piece items, can only be used on items with 4~9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises a C-Grade armor's enchant rate by 27%. Can only be used on items with 3~9 enchants. For one-piece items, can only be used on items with 4~9 enchants. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() Vitamin item Item that raises a D-Grade armor's enchant rate by 35%. Can only be used on items with 3~9 enchants. For one-piece items, can only be used on items with 4~9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises a D-Grade armor's enchant rate by 35%. Can only be used on items with 3~9 enchants. For one-piece items, can only be used on items with 4~9 enchants. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() Vitamin item Item that raises an S-Grade weapon's enchant rate by 15%. Can only be used on items with 3~9 enchants. For one-piece items, can only be used on items with 4~9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises an S-Grade weapon's enchant rate by 15%. Can only be used on items with 3~9 enchants. For one-piece items, can only be used on items with 4~9 enchants. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() A bouquet of gypsophila which implies sorrow. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. |
![]() Relocates you to the nearest village. Can only be used in Siege and Fortress war. |
![]() Resurrects a dead character and restores his or her Exp. completely. Can only be used in Siege and Fortress war. |
![]() Effects of Berserker Spirit Lv 2 and Clarity Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
![]() Effects of Wind Walk Lv 2, Might Lv 3, Magic Barrier Lv 2, Guidance Lv 1, and Haste Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
![]() Effects of Wind Walk Lv 2, Might Lv 3, Magic Barrier Lv 2, Focus Lv 1, and Haste Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
![]() Effects of Wind Walk Lv 2, Shield Lv 3, Magic Barrier Lv 2, Acumen Lv 1, and Heal Empower Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
![]() Effects of Wind Walk Lv 2, Shield Lv 3, Magic Barrier Lv 2, Bless Shield Lv 6, and Haste Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
![]() Effects of Wind Walk Lv 2, Shield Lv 3, Magic Barrier Lv 2, Acumen Lv 1, and Empower Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
![]() When used, it transforms you into a pixy for a certain amount of time. It can only be used on the battleground during a siege battle or a fortress battle. It will have no effect if used while in a transformed state. |
![]() 20531 Increases shield defense rate by 15. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() Vitamin item Enchant scroll exclusive to Olf's T-shirt. Increases the T-shirt's P. Def. and M. Def. by 1. Starting from +4, increases P. Def. by 3. Can safely enchant to +3 and up to a max +9. From +4, "basic abilities (CON, MEN, STR, INT, DEX, WIT)" are raised in stages. Special skills are added at +5, +7, and +9. If the enchant fails, the existing enchant value becomes 0. Cannot be exchanged or destroyed. Can be stored in a private warehouse. Item cannot be dropped. |
![]() Vitamin item Enchant scroll exclusive to Olf's T-shirt. Increases the T-shirt's P. Def. and M. Def. by 1. Starting from +4, increases P. Def. by 3. Can safely enchant to +3 and up to a max +9. From +4, "basic abilities (CON, MEN, STR, INT, DEX, WIT)" are raised in stages. Special skills are added at +5, +7, and +9. If the enchant fails, the existing enchant value becomes 0. Cannot be exchanged or destroyed. Can be stored in a private warehouse. Item cannot be dropped. |
![]() A magical scroll that relocates you to the nearest village |
![]() A magical scroll that relocates user to the nearest village. An event reward. |
![]() A magical scroll that relocates you to the nearest village. |
![]() Magically teleports you to the Town of Aden. |
![]() A magical scroll that transports you to your castle. If you don't belong to a clan that controls a castle, this scroll will have no effect. |
![]() A magical scroll that transports you to your clan hall. If you don't belong to a clan that possesses a clan hall, this scroll will have no effect. |
![]() Magically teleports you to the Town of Dion. |
![]() A magical scroll that transports you to your Fortress quickly. |
![]() Magically teleports you to the Town of Giran. |
![]() Magically teleports you to the Town of Gludio. |
![]() Magically teleports you to the Town of Goddard . |
![]() Magically teleports you to the Town of Innadril. |
![]() Magically teleports you to the Town of Oren. |
![]() Magically teleports you to Rune Township. |
![]() Magically teleports you to the Town of Schuttgart. |
![]() A magic scroll that resurrects a dead character and restores his or her Exp. completely. |
![]() A magic scroll that resurrects a dead character and restores his or her Exp. completely. An event reward. |
![]() A magical scroll that resurrects a dead character and restores his or her Exp. completely. |
![]() A magic scroll that resurrects a dead pet and restores its Exp. completely. |
![]() Increases P. Def. of A-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Def. of B-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Def. of C-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Def. of D-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Atk. of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
![]() Increases P. Atk. of a B-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
![]() Increases P. Atk. of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
![]() Increases P. Atk. of a D-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear, sword/two-handed, blunt/two-handed, dual swords, and fists, etc. type will increase by 2 and bow type by 4. The M.Atk of all weapons will increase by 2. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
![]() Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
![]() Bestows darkness attack attribute while engaged in a physical attack. |
![]() Bestows earth attack attribute while engaged in a physical attack. |
![]() 7906 Bestows fire attack attribute while engaged in a physical attack. |
![]() Bestows sacred attack attribute while engaged in a physical attack. |
![]() Bestows water attack attribute while engaged in a physical attack. |
![]() 7908 Bestows wind attack attribute while engaged in a physical attack. |
![]() Allows on-the-spot resurrection during a Castle Siege, Clan Hall or Fortress Battle (level 1-19). |
![]() Holds the method for combining with a Servitor. |
![]() Summons Sky Lantern to offer to sky with a wish. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 20530 Decreases damage that is cancelled by magic by 36. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() A scroll of enchantment that empowers an A-Grade armor. |
![]() A scroll of enchantment that empowers a B-Grade armor. |
![]() A scroll of enchantment that empowers a C-Grade armor. |
![]() A scroll of enchantment that empowers a D-Grade armor. |
![]() A scroll of enchantment that empowers a S-Grade armor |
![]() A scroll of enchantment that empowers an A-Grade weapon. |
![]() A scroll of enchantment that empowers a B-Grade weapon. |
![]() A scroll of enchantment that empowers a C-Grade weapon. |
![]() A scroll of enchantment that empowers a D-Grade weapon. |
![]() A scroll of enchantment that empowers a S-Grade weapon. |
![]() 9556 Increases dark power by 5 when given to a weapon. Increases dark power by 6 and the resistance to holy attacks becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9568 Increases dark power by % when given to a weapon. Increases dark power by % and the resistance to holy attacks becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9562 Increases dark power by % when given to a weapon. Increases dark power by % and the resistance to holy attacks becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 7916 Eliminates vulnerability to darkness attacks. |
![]() 9550 Increases dark power by 5 when given to a weapon. Increases dark power by 6 and the resistance to holy attacks becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 13678 Allows you to hide your name when participating in a battle in Dion Territory. |
![]() Enchant success rate is 100%. Defense power for Grade S armor or accessory by 1 and by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Also increases HP according to level when armor is enchanted above +4. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 9557 Increases holy power by 5 when given to a weapon. Increases holy power by 6 and the darkness resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9569 Increases holy power by % when given to a weapon. Increases holy power by % and the resistance against darkness becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9563 Increases holy power by % when given to a weapon. Increases holy power by % and the resistance against darkness becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9551 Increases holy power by 5 when given to a weapon. Increases holy power by 6 and the resistance against darkness becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() Enchant success rate is 100%. Attack power for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. Attack power for bow weapons increases by 10. Magic power for all weapons increases by 4. Attack and magic power increase two times after +4. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 7915 Eliminates vulnerability to earth attacks. |
![]() 9554 The power of the earth increases by 5 when given to a weapon. The power of the Earth increases by 6 and the wind resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9566 The power of the earth increases by % when given to a weapon. The power of the Earth increases by % and the wind resistance becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9560 The power of the earth increases by % when given to a weapon. The power of the Earth increases by % and the wind resistance becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9548 The power of the earth increases by 5 when given to a weapon. The power of the Earth increases by 6 and the wind resistance becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() Scroll containing the power of Evain. Temporarily recovers HP of yourself and friendly nearby targets by 500. Reuse delay 30 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() When used, summons the middle child Belldandy among the Three Siblings, and can play Jack's game. You cannot summon Belldandy if a pet is summoned or if the Halloween mask isn't equipped. You cannot play Jack's game is you are currently transformed or your stance is in a switched state! |
![]() Scroll that summons a Gloomy Head Milk Cow. Can sometimes transform into a Head Bull while trying to recover the Milk Cow. (Recovery is only possible through Cupid's Fatigue Recovery Potion or Cupid's Powerful Fatigue Recovery Potion.) Exchange possible. |
![]() Scroll that summons a Gloomy Milk Cow. Can sometimes transform into a Bull while trying to recover the Milk Cow. (Recovery is only possible through Cupid's Fatigue Recovery Potion or Cupid's Powerful Fatigue Recovery Potion.) Exchange possible. |
![]() Scroll that summons a Head Milk Cow. If you relieve the Head Milk Cow's fatigue, you can acquire Apiga. (Recovery is only possible through Cupid's Fatigue Recovery Potion or Cupid's Powerful Fatigue Recovery Potion.) Exchange possible. |
![]() July 7th event. Enchant scroll exclusively for the Weaver's Multi-colored Clothes. Increases the P. Def. and Magic M. Def. of the Weaver's Multi-colored Clothes. Can be safely enchanted to +3, and the item disappears when the enchant fails. When the Weaver's Multi-colored Clothes is enchanted above +4, attributes, STR, CON, INT, and MEN also increase according to the enhancement value. Can only be used during the July 7th event period, and it is deleted in bulk once the event ends. |
![]() Scroll that summons a Milk Cow. If you relieve the Milk Cow's fatigue, you can acquire Apiga. (Recovery is only possible through Cupid's Fatigue Recovery Potion or Cupid's Powerful Fatigue Recovery Potion.) Exchange possible. |
![]() Scroll that summons a baby White Tiger. If you relieve the Baby White Tiger's fatigue, you can acquire Apiga. (Recovery is only possible through Cupid's Fatigue Recovery Potion or Cupid's Powerful Fatigue Recovery Potion.) Exchange possible. |
![]() Scroll that summons a baby White Tiger Captain. If you relieve the Baby White Tiger Captain's fatigue, you can acquire Apiga. (Recovery is only possible through Cupid's Fatigue Recovery Potion or Cupid's Powerful Fatigue Recovery Potion.) Exchange possible. |
![]() Scroll that summons a Gloomy Baby White Tiger. Can sometimes transform into a White Tiger while trying to recover the Baby White Tiger. (Recovery is only possible through Cupid's Fatigue Recovery Potion or Cupid's Powerful Fatigue Recovery Potion.) Exchange possible. |
![]() Scroll that summons a Gloomy Baby White Tiger Captain. Can sometimes transform into a White Tiger Captain while trying to recover the Baby White Tiger. (Recovery is only possible through Cupid's Fatigue Recovery Potion or Cupid's Powerful Fatigue Recovery Potion.) Exchange possible. |
![]() When used, summons the youngest child Skooldie among the Three Siblings, and can play Jack's game. You cannot summon Skooldie if a pet is summoned or if the Halloween mask isn't equipped. You cannot play Jack's game is you are currently transformed or your stance is in a switched state! Trade Cannot be dropped or destroyed. |
![]() When used, summons the oldest girl Uldie among the Three Siblings, and can play Jack's game. You cannot summon Uldie if a pet is summoned or if the Halloween mask isn't equipped. You cannot play Jack's game is you are currently transformed or your stance is in a switched state! |
![]() Enchant scroll exclusively for the Vitality Belt. Increases the Vitality Belt's P. Def. and Magic M. Def. Vitality maintenance effect. Vitality maintenance re-use time reduced. Can be safely enchanted to +3, and the item disappears when the enchant fails. When the Vitality Belt is enchanted above +4, vitality maintenance duration increases, and the decreases vitality maintenance re-use time. Can only be used during the Vitality Belt event period, and it s deleted in bulk once the event ends. |
![]() Double click to summon an Explosive Spirit of Fire. |
![]() 7912 Eliminates vulnerability to fire attacks. |
![]() 9552 The power of fire increases by 5 when given to a weapon. The power of fire increases by 6 and the water resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9564 The power of fire increases by % when given to a weapon. The power of fire increases by % and the water resistance becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9558 The power of fire increases by % when given to a weapon. The power of fire increases by % and the water resistance becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9546 The power of fire increases by 5 when given to a weapon. The power of fire increases by 6 and the water resistance becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute enhancing are possible. Opposite attributes cannot be endowed together. |
![]() 20529 Increases the power of critical attacks by 30. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() A bouquet of freesias which implies innocent naivety. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. |
![]() A freshly-baked baguette that is soft and delicious unlike its tough look. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. |
![]() Allows you to hide your name when participating in a battle in Giran Territory. |
![]() Allows you to hide your name when participating in a battle in Gludio Territory. |
![]() Allows you to hide your name when participating in a battle in Goddard Territory. |
![]() Teleports you to the nearest village. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Resurrects a dead person, completely restoring Exp. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() This magical scroll contains buffs for Healers. It can be used once every hour. It cannot be exchanged, dropped or sold. |
![]() This magical scroll contains buffs for Fighters wearing heavy armor. It can be used once every hour. It cannot be exchanged, dropped or sold. |
![]() This magical scroll contains buffs for Fighters wearing light armor. It can be used once every hour. It cannot be exchanged, dropped or sold. |
![]() This magical scroll contains buffs for Mages. It can be used once every hour. It cannot be exchanged, dropped or sold. |
![]() Allows you to hide your name when participating in a battle in Innadril Territory. |
![]() 17133 A cocktail with fresh color of summer green and sweet fragrance, which reminds of bugs flying from flower to flower following the scent in the month of June. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. |
![]() Magic scroll that takes you to Kamael Village. |
![]() Used to hide your name in Kratei's Cube. |
![]() MP Recovery Rate increases. |
![]() A magical scroll that relocates user to the nearest village |
![]() Increases Evasion. |
![]() A magic scroll that resurrects a dead character and restores his or her Exp. completely. |
![]() Critical Damage increases. |
![]() Critical Rate increases. |
![]() Spell Casting Spd. increases. |
![]() Accuracy increases. |
![]() Atk. Spd. increases. |
![]() P. Atk. increases. |
![]() M. Atk. increases. |
![]() P. Def. increases. |
![]() Speed increases. |
![]() 5703 Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is 19 or below. |
![]() Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 61 and 75. |
![]() Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 52 and 60. |
![]() Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 40 and 51. |
![]() Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self, by a character whose level is between 20 and 39. |
![]() Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is 76 or higher. |
![]() Summons Sky Lantern to offer to sky with a wish. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() Master Yogi's Scroll: Enchant Weapon Can only be used on Master Yogi's Staff. |
![]() 20528 Increases resistance to hold/sleep/abnormal mind attacks by 40. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() For events. Wreath containing a mother's love. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() Wreath containing a mother's love. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 20033 Item consumed when setting the current location as free teleport coordinates. |
![]() 13016 Vitamin item Item that is consumed when moving to the remembered location. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() Vitamin item Item that is consumed when moving to the remembered location. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() Vitamin item pack A wrapped pack containing 10 sheets of Free Teleporter's Spellbooks. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item pack A wrapped pack containing 30 sheets of Free Teleporter's Spellbooks. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Increases by 3 slots the free teleport list, which can remember designated locations. Can expand up to 9 slots. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within an account through the Vitamin Manager. |
![]() This consumable item allows you to magically transport yourself to a specific location. |
![]() Vitamin item Increases by 3 slots the free teleport list, which can remember designated locations. Can expand up to 9 slots. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within an account through the Vitamin Manager. |
![]() Vitamin item pack A wrapped pack containing 1 sheet of the Free Teleporter's Scroll. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Enchant scroll exclusive to Olf's T-shirt. Increases the T-shirt's P. Def. and M. Def. by 1. Starting from +4, increases P. Def. by 3. Can safely enchant to +3 and up to a max +9. From +4, "basic abilities (CON, MEN, STR, INT, DEX, WIT)" are raised in stages. Special skills are added at +5, +7, and +9. Cannot be exchanged or destroyed. Can be stored in a private warehouse. Item cannot be dropped. |
![]() 13680 Allows you to hide your name when participating in a battle in Oren Territory. |
![]() Temporarily petrifies the target. |
![]() 13128 Item that permits same spot resurrection. Can be shared between characters within the account through Vitamin Manager. |
![]() 17132 A cocktail dedicated to the heroine of the play <Pink Lady> in a celebration of its success, which was first performed on the stage in London in 1912. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. |
![]() Spellbook that restores a character's lowered Exp. at death. Usable only in combat. |
![]() 20533 Increases HP regeneration by 20%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 20523 Increases resistance to water type attacks by 20%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 20525 Increases resistance to fire type attacks by 20%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 20526 Increases resistance to holy attacks by 23%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 20527 Increases resistance to darkness type attacks by 23%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 20524 Increases resistance to wind type attacks by 20%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() Increases dark power by 5 when given to a weapon. Increases dark power by 6 and increases resistance to holy attacks when given to armor. Element attribute can be given up until level 3, and it cannot be given above level 3. Cannot be exchanged or dropped. |
![]() Increases holy power by 5 when given to a weapon. Increases holy power by 6 and darkness resistance becomes stronger when given to armor. Element attribute can be given up until level 3, and it cannot be given above level 3. Cannot be exchanged or dropped. |
![]() 10521 The power of fire increases by 5 when given to a weapon. The power of fire increases by 6 and water resistance becomes stronger when given to armor. Element attribute can be given up until level 3, and it cannot be given above level 3. Cannot be exchanged or dropped. |
![]() The power of the earth increases by 5 when given to a weapon. The power of the Earth increases by 6 and wind resistance becomes stronger when given to armor. Element attribute can be given up until level 3, and it cannot be given above level 3. Cannot be exchanged or dropped. |
![]() 10522 The power of water increases by 5 when given to a weapon. The power of water increases by 6 and fire resistance becomes stronger when given to armor. Element attribute can be given up until level 3, and it cannot be given above level 3. Cannot be exchanged or dropped. |
![]() 10524 The power of wind increases by 5 when given to a weapon. The power of wind increases by 6 and earth resistance becomes strong if given to defensive armor. Element attribute can be given up until level 3, and it cannot be given above level 3. Cannot be exchanged or dropped. |
![]() 13684 Allows you to hide your name when participating in a battle in Rune Territory. |
![]() 7917 Eliminates vulnerability to sacred attacks. |
![]() Allows you to hide your name when participating in a battle in Schuttgart Territory. |
![]() Spell Casting Spd. increases. Event reward item. |
![]() Increases Evasion. Event reward item. |
![]() Critical Damage increases. Event reward item. |
![]() M. Atk. increases. Event reward item. |
![]() A scroll of enchantment that relocates you to the nearest village. |
![]() A scroll that relocates you to your castle. If you don't have a castle, it will relocate you to the nearest village. |
![]() A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village. |
![]() A magical scroll that relocates you to Dark Elven Village. Cannot be sold in shops. |
![]() A magical scroll that relocates you to Dark Elven Village. |
![]() Teleports you to the Dark Elven Village. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to Dwarven Village. Cannot be sold in shops. |
![]() A magical scroll that relocates you to Dwarven Village. |
![]() Magic scroll that moves you to Dwarven Village. No selling to stores, exchange, or drop available for this item. |
![]() A magical scroll that relocates you to Elven Village. Cannot be sold in shops. |
![]() A magical scroll that relocates you to Elven Village. |
![]() Teleports you to the Elven Village. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to Floran Village. Cannot be sold in shops. |
![]() Teleports you to Floran Village. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that transports you to your Fortress. If you don't have a Fortress, it will relocate you to the nearest village. |
![]() A magical scroll that relocates you to Gludin Village. Cannot be sold in shops. |
![]() Teleports you to Gludin Village. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to Hardin's Academy. Cannot be sold in shops. |
![]() Teleports you to Hardin's Academy. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to Heine. Cannot be sold in shops. |
![]() Teleports you to Heine. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to Hunters Village. Cannot be sold in shops. |
![]() Teleports you to Hunters Village. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to the Ivory Tower. Cannot be sold in shops. |
![]() Teleports you to the Ivory Tower. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to the Kamael Village. Cannot be sold in shops. |
![]() This scroll magically relocates you to Kamael Village. |
![]() Teleports you to Kamael Village. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to Ketra Orc Village. Cannot be sold in shops. |
![]() A magical scroll that relocates you to Orc Village. Cannot be sold in shops. |
![]() A magical scroll that relocates you to Orc Village. |
![]() Teleports you to the Orc Village. Cannot be sold, exchanged or dropped. |
![]() Allows you to teleport out of Pailaka and back to a village in Aden. Cannot be exchanged or dropped. Can only be used in the Pailaka instant dungeon. |
![]() A magical scroll that relocates you to Rune Township. Cannot be sold in shops. |
![]() Teleports you to Rune Township. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to Talking Island. Cannot be sold in shops. |
![]() A magical scroll that relocates you to Talking Island. |
![]() Teleports you to Talking Island Village. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to the Town of Aden. Cannot be sold in shops. |
![]() Teleports you to the Town of Aden. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to the Town of Dion. Cannot be sold in shops. |
![]() Teleports you to the Town of Dion. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to the Town of Giran. Cannot be sold in shops. |
![]() A magical scroll that relocates you to Town of Giran. |
![]() Teleports you to the Town of Giran. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to the Town of Gludio. Cannot be sold in shops. |
![]() Teleports you to the Town of Gludio. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to the Town of Goddard . Cannot be sold in shops. |
![]() Teleports you to the Town of Goddard. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to the Town of Oren. Cannot be sold in shops. |
![]() Teleports you to the Town of Oren. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to the Town of Schuttgart. Cannot be sold in shops. |
![]() Teleports you to the Town of Schuttgart. Cannot be sold, exchanged or dropped. |
![]() A magical scroll that relocates you to Varka Silenos Village. Cannot be sold in shops. |
![]() Critical Rate increases. Event reward item. |
![]() Accuracy increases. Event reward item. |
![]() Atk. Spd. increases. Event reward item. |
![]() P. Atk. increases. Event reward item. |
![]() A scroll of enchantment that resuscitates a dead person. |
![]() P. Def. increases. Event reward item. |
![]() Scroll of Transformation that transforms you into a pig for 60 minutes. It will have no effect if used while in a transformed state. |
![]() Speed increases. Event reward item. |
![]() Increases P. Def. of A-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() 10 % increase in enchant success rate. Defense power for A-grade armor and accessories increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
![]() Increases P. Def. of B-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() 10 % increase in enchant success rate. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
![]() Increases P. Def. of C-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() 10 % increase in enchant success rate. Defense power for D-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
![]() 10 % increase in enchant success rate. Defense power for C-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
![]() Increases P. Def. of D-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() 10% increase in enchant success rate. Defense power for Grade S armor or accessory by 1 and by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Also increases HP according to level when armor is enchanted above +4. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() When enchanted, increases P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger, spear, etc. by 4. Increases P. Atk. of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed by 5. Increases P. Atk. of bow weapons by 8. Increaes M. Atk. of all weapons by 3. From +4, doulbes P. Atk. and M. Atk. bonus for all weapon types. It can be safely enchanted up to +3. |
![]() 10 % increase in enchant success rate. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available |
![]() When enchanted, P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
![]() 10 % increase in enchant success rate. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available |
![]() When enchanted, P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
![]() 10 % increase in enchant success rate. Attack power for D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dualsword, and combat/two-handed weapons increases by 2 when enchanted. Attack power for bow weapons increases by 4. Magic power for all weapons increases by 2. Attack and magic power increase two times after +4. No exchange/drop are allowed. |
![]() 10 % increase in enchant success rate. Attack power for C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available |
![]() When enchanted P. Atk. of all D-Grade weapons will increase by 2 with the exception of bows, which will increase by 4. M. Atk. of all weapons increases by 2. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
![]() When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
![]() 10% increase in enchant success rate. Attack power for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. Attack power for bow weapons increases by 10. Magic power for all weapons increases by 4. Attack and magic power increase two times after +4. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() Removes the abnormal state resulting from the fiery breath attack of Valakas. |
![]() Fire dragon's protection amulet. Upon use, resistance against Fire dragon's front attack increases. |
![]() This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character of level 19 or below. This scroll cannot be used by chaotic characters. |
![]() Increases your P. Atk. when fighting against Valakas. |
![]() 20585 Double click to summon a Spirit of Fire. |
![]() 21033 By Silpeed's power, increases the moving speed of yourself and friendly nearby targets by 300 for 15 seconds. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 21032 By Silpeed's power, increases one's own moving speed by 300 for 15 seconds. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() For events. Use to summon Skooldy, little brother of Halloween Children, to practice Jack Game. Skooldy can't be summoned with pet or if Halloween Mask is not equipped. You can't play Jack Game while morphed or in stance status so be cautious! Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() A gourmet cheesecake that is soft like a soufflé and delightfully sweet. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. |
![]() Recharges SP by 100000. |
![]() Recharges SP by 500. |
![]() Recharges SP by 5000. |
![]() A scroll that can load 500,000 SP. |
![]() A supplemental scroll created for adventurers who are inexperienced in collecting Star Stones. |
![]() Summons Sky Lantern to offer to sky with a wish. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() A cream bun that features sweet and soft custard cream made of egg yolk, instead of normal butter cream or whipped cream. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. |
![]() Documents the method for transforming into Kechi |
![]() Documents the method for transforming into Anakim. |
![]() This book contains a spell to magically transform yourself into a Death Blader. |
![]() Documents the method for transforming into Demon Prince. |
![]() Allows for transformation into a highly specialized form, by transferring the powerful energy of the subclass to the main class. This item cannot be exchanged, dropped, destroyed, or stored in a warehouse. |
![]() Allows for transformation into a highly specialized form, by transferring the powerful energy of the subclass to the main class. This item cannot be exchanged, dropped, destroyed, or stored in a warehouse. |
![]() Allows for transformation into a highly specialized form, by transferring the powerful energy of the subclass to the main class. This item cannot be exchanged, dropped, destroyed, or stored in a warehouse. |
![]() Allows for transformation into a highly specialized form, by transferring the powerful energy of the subclass to the main class. This item cannot be exchanged, dropped, destroyed, or stored in a warehouse. |
![]() Allows for transformation into a highly specialized form, by transferring the powerful energy of the subclass to the main class. This item cannot be exchanged, dropped, destroyed, or stored in a warehouse. |
![]() Allows for transformation into a highly specialized form, by transferring the powerful energy of the subclass to the main class. This item cannot be exchanged, dropped, destroyed, or stored in a warehouse. |
![]() Allows for transformation into a highly specialized form, by transferring the powerful energy of the subclass to the main class. This item cannot be exchanged, dropped, destroyed, or stored in a warehouse. |
![]() Documents the method for transforming into Doll Blader. |
![]() This book contains a spell to magically transform a hidden race ability into a form that can be used. |
![]() This book contains a spell to magically transform a hidden race ability into a form that can be used. |
![]() Documents the method for transforming into Gordon. |
![]() This book contains a spell to magically transform a hidden race ability into a form that can be used. |
![]() Documents the method for transforming into Heretic. |
![]() This book contains a spell to magically transform a hidden race ability into a form that can be used. |
![]() This book contains a spell to magically transform a hidden race ability into a form that can be used. |
![]() Documents the method for transforming into an Ol Mahum. |
![]() This book contains a spell to magically transform yourself into an Onyx Beast. |
![]() Documents the method for transforming into Ranku. |
![]() Documents the method for transforming into Saber Tooth Tiger. |
![]() This book contains a spell to magically transform a hidden race ability into a form that can be used. |
![]() Documents the method for transforming into Vale Master. |
![]() Documents the method for transforming into Venom. |
![]() Documents the method for transforming into Zaken. |
![]() Allows you to transform into an Archer mercenary. Can only be used by an elite mercenary in Aden Territory. |
![]() Allows you to transform into a Commander mercenary. Can only be used by an Exalted Mercenary in Aden Territory. |
![]() Allows you to transform into a Dark Elven mercenary. Can only be used by an ordinary mercenary in Aden Territory. |
![]() Allows you to transform into a Dwarven mercenary. Can only be used by an ordinary mercenary in Aden Territory. |
![]() Allows you to transform into an Elven mercenary. Can only be used by an ordinary mercenary in Aden Territory. |
![]() Allows you to transform into a Human mercenary. Can only be used by an ordinary mercenary in Aden Territory. |
![]() Allows you to transform into a Kamael Captain Mercenary. Can only be used by an elite mercenary in Aden Territory. |
![]() Allows you to transform into a Kamael mercenary. Can only be used by an ordinary mercenary in Aden Territory. |
![]() Allows you to transform into a Knight Captain mercenary. Can only be used by an Exalted Mercenary in Aden Territory. |
![]() Allows you to transform into a Knight mercenary. Can only be used by an elite mercenary in Aden Territory. |
![]() Allows you to transform into an Orc mercenary. Can only be used by an ordinary mercenary in Aden Territory. |
![]() Allows you to transform into a Wizard mercenary. Can only be used by an elite mercenary in Aden Territory. |
![]() A Scroll that transforms you into a Death Blader for 30 minutes. |
![]() Allows you to transform into an Archer mercenary. Can only be used by an elite mercenary in Dion Territory. |
![]() Allows you to transform into a Commander mercenary. Can only be used by an Exalted Mercenary in Dion Territory. |
![]() Allows you to transform into a Dark Elven mercenary. Can only be used by an ordinary mercenary in Dion Territory. |
![]() Allows you to transform into a Dwarven mercenary. Can only be used by an ordinary mercenary in Dion Territory. |
![]() Allows you to transform into an Elven mercenary. Can only be used by an ordinary mercenary in Dion Territory. |
![]() Allows you to transform into a Human mercenary. Can only be used by an ordinary mercenary in Dion Territory. |
![]() Allows you to transform into a Kamael Captain Mercenary. Can only be used by an elite mercenary in Dion Territory. |
![]() Allows you to transform into a Kamael mercenary. Can only be used by an ordinary mercenary in Dion Territory. |
![]() Allows you to transform into a Knight Captain mercenary. Can only be used by an Exalted Mercenary in Dion Territory. |
![]() Allows you to transform into a Knight mercenary. Can only be used by an elite mercenary in Dion Territory. |
![]() Allows you to transform into an Orc mercenary. Can only be used by an ordinary mercenary in Dion Territory. |
![]() Allows you to transform into a Wizard mercenary. Can only be used by an elite mercenary in Dion Territory. |
![]() A Scroll that transforms you into a Dragon Bomber for 30 minutes. |
![]() Allows you to transform into an Archer mercenary. Can only be used by an elite mercenary in Giran Territory. |
![]() Allows you to transform into a Commander mercenary. Can only be used by an Exalted Mercenary in Giran Territory. |
![]() Allows you to transform into a Dark Elven mercenary. Can only be used by an ordinary mercenary in Giran Territory. |
![]() Allows you to transform into a Dwarven mercenary. Can only be used by an ordinary mercenary in Giran Territory. |
![]() Allows you to transform into an Elven mercenary. Can only be used by an ordinary mercenary in Giran Territory. |
![]() Allows you to transform into a Human mercenary. Can only be used by an ordinary mercenary in Giran Territory. |
![]() Allows you to transform into a Kamael Captain Mercenary. Can only be used by an elite mercenary in Giran Territory. |
![]() Allows you to transform into a Kamael mercenary. Can only be used by an ordinary mercenary in Giran Territory. |
![]() Allows you to transform into a Knight Captain mercenary. Can only be used by an Exalted Mercenary in Giran Territory. |
![]() Allows you to transform into a Knight mercenary. Can only be used by an elite mercenary in Giran Territory. |
![]() Allows you to transform into an Orc mercenary. Can only be used by an ordinary mercenary in Giran Territory. |
![]() Allows you to transform into a Wizard mercenary. Can only be used by an elite mercenary in Giran Territory. |
![]() Allows you to transform into an Archer mercenary. Can only be used by an elite mercenary in Gludio Territory. |
![]() Allows you to transform into a Commander mercenary. Can only be used by an Exalted Mercenary in Gludio Territory. |
![]() Allows you to transform into a Dark Elven mercenary. Can only be used by an ordinary mercenary in Gludio Territory. |
![]() Allows you to transform into a Dwarven mercenary. Can only be used by an ordinary mercenary in Gludio Territory. |
![]() Allows you to transform into an Elven mercenary. Can only be used by an ordinary mercenary in Gludio Territory. |
![]() Allows you to transform into a Human mercenary. Can only be used by an ordinary mercenary in Gludio Territory. |
![]() Allows you to transform into a Kamael Captain Mercenary. Can only be used by an elite mercenary in Gludio Territory. |
![]() Allows you to transform into a Kamael mercenary. Can only be used by an ordinary mercenary in Gludio Territory. |
![]() Allows you to transform into a Knight Captain mercenary. Can only be used by an Exalted Mercenary in Gludio Territory. |
![]() Allows you to transform into a Knight mercenary. Can only be used by an elite mercenary in Gludio Territory. |
![]() Allows you to transform into an Orc mercenary. Can only be used by an ordinary mercenary in Gludio Territory. |
![]() Allows you to transform into a Wizard mercenary. Can only be used by an elite mercenary in Gludio Territory. |
![]() Allows you to transform into an Archer mercenary. Can only be used by an elite mercenary in Goddard Territory. |
![]() Allows you to transform into a Commander mercenary. Can only be used by an Exalted Mercenary in Goddard Territory. |
![]() Allows you to transform into a Dark Elven mercenary. Can only be used by an ordinary mercenary in Goddard Territory. |
![]() Allows you to transform into a Dwarven mercenary. Can only be used by an ordinary mercenary in Goddard Territory. |
![]() Allows you to transform into an Elven mercenary. Can only be used by an ordinary mercenary in Goddard Territory. |
![]() Allows you to transform into a Human mercenary. Can only be used by an ordinary mercenary in Goddard Territory. |
![]() Allows you to transform into a Kamael Captain Mercenary. Can only be used by an elite mercenary in Goddard Territory. |
![]() Allows you to transform into a Kamael mercenary. Can only be used by an ordinary mercenary in Goddard Territory. |
![]() Allows you to transform into a Knight Captain mercenary. Can only be used by an Exalted Mercenary in Goddard Territory. |
![]() Allows you to transform into a Knight mercenary. Can only be used by an elite mercenary in Goddard Territory. |
![]() Allows you to transform into an Orc mercenary. Can only be used by an ordinary mercenary in Goddard Territory. |
![]() Allows you to transform into a Wizard mercenary. Can only be used by an elite mercenary in Goddard Territory. |
![]() A Scroll that transforms you into a Golem Guardian for 30 minutes. |
![]() A Scroll that transforms you into a Grail Apostle for 30 minutes. |
![]() A Scroll that transforms you into a Inferno Drake for 30 minutes. |
![]() Allows you to transform into an Archer mercenary. Can only be used by an elite mercenary in Innadril Territory. |
![]() Allows you to transform into a Commander mercenary. Can only be used by an Exalted Mercenary in Innadril Territory. |
![]() Allows you to transform into a Dark Elven mercenary. Can only be used by an ordinary mercenary in Innadril Territory. |
![]() Allows you to transform into a Dwarven mercenary. Can only be used by an ordinary mercenary in Innadril Territory. |
![]() Allows you to transform into an Elven mercenary. Can only be used by an ordinary mercenary in Innadril Territory. |
![]() Allows you to transform into a Human mercenary. Can only be used by an ordinary mercenary in Innadril Territory. |
![]() Allows you to transform into a Kamael Captain Mercenary. Can only be used by an elite mercenary in Innadril Territory. |
![]() Allows you to transform into a Kamael mercenary. Can only be used by an ordinary mercenary in Innadril Territory. |
![]() Allows you to transform into a Knight Captain mercenary. Can only be used by an Exalted Mercenary in Innadril Territory. |
![]() Allows you to transform into a Knight mercenary. Can only be used by an elite mercenary in Innadril Territory. |
![]() Allows you to transform into an Orc mercenary. Can only be used by an ordinary mercenary in Innadril Territory. |
![]() Allows you to transform into a Wizard mercenary. Can only be used by an elite mercenary in Innadril Territory. |
![]() A Scroll that transforms you into a Lilim Knight for 30 minutes. |
![]() A Scroll that transforms you into an Onyx Beast for 30 minutes. |
![]() Documents the method for transforming into Onyx Beast. |
![]() Allows you to transform into an Archer mercenary. Can only be used by an elite mercenary in Oren Territory. |
![]() Allows you to transform into a Commander mercenary. Can only be used by an Exalted Mercenary in Oren Territory. |
![]() Allows you to transform into a Dark Elven mercenary. Can only be used by an ordinary mercenary in Oren Territory. |
![]() Allows you to transform into a Dwarven mercenary. Can only be used by an ordinary mercenary in Oren Territory. |
![]() Allows you to transform into an Elven mercenary. Can only be used by an ordinary mercenary in Oren Territory. |
![]() Allows you to transform into a Human mercenary. Can only be used by an ordinary mercenary in Oren Territory. |
![]() Allows you to transform into a Kamael Captain Mercenary. Can only be used by an elite mercenary in Oren Territory. |
![]() Allows you to transform into a Kamael mercenary. Can only be used by an ordinary mercenary in Oren Territory. |
![]() Allows you to transform into a Knight Captain mercenary. Can only be used by an Exalted Mercenary in Oren Territory. |
![]() Allows you to transform into a Knight mercenary. Can only be used by an elite mercenary in Oren Territory. |
![]() Allows you to transform into an Orc mercenary. Can only be used by an ordinary mercenary in Oren Territory. |
![]() Allows you to transform into a Wizard mercenary. Can only be used by an elite mercenary in Oren Territory. |
![]() A scroll that transforms you into a rabbit for 10 minutes. Locates treasure when used on Fantasy Isle. It will have no effect if used while a pet or servitor is summoned or while in a transformed state. |
![]() Allows you to transform into an Archer mercenary. Can only be used by an elite mercenary in Rune Territory. |
![]() Allows you to transform into a Commander mercenary. Can only be used by an Exalted Mercenary in Rune Territory. |
![]() Allows you to transform into a Dark Elven mercenary. Can only be used by an ordinary mercenary in Rune Territory. |
![]() Allows you to transform into a Dwarven mercenary. Can only be used by an ordinary mercenary in Rune Territory. |
![]() Allows you to transform into an Elven mercenary. Can only be used by an ordinary mercenary in Rune Territory. |
![]() Allows you to transform into a Human mercenary. Can only be used by an ordinary mercenary in Rune Territory. |
![]() Allows you to transform into a Kamael Captain Mercenary. Can only be used by an elite mercenary in Rune Territory. |
![]() Allows you to transform into a Kamael mercenary. Can only be used by an ordinary mercenary in Rune Territory. |
![]() Allows you to transform into a Knight Captain mercenary. Can only be used by an Exalted Mercenary in Rune Territory. |
![]() Allows you to transform into a Knight mercenary. Can only be used by an elite mercenary in Rune Territory. |
![]() Allows you to transform into an Orc mercenary. Can only be used by an ordinary mercenary in Rune Territory. |
![]() Allows you to transform into a Wizard mercenary. Can only be used by an elite mercenary in Rune Territory. |
![]() Allows you to transform into an Archer mercenary. Can only be used by an elite mercenary in Schuttgart Territory. |
![]() Allows you to transform into a Commander mercenary. Can only be used by an Exalted Mercenary in Schuttgart Territory. |
![]() Allows you to transform into a Dark Elven mercenary. Can only be used by an ordinary mercenary in Schuttgart Territory. |
![]() Allows you to transform into a Dwarven mercenary. Can only be used by an ordinary mercenary in Schuttgart Territory. |
![]() Allows you to transform into an Elven mercenary. Can only be used by an ordinary mercenary in Schuttgart Territory. |
![]() Allows you to transform into a Human mercenary. Can only be used by an ordinary mercenary in Schuttgart Territory. |
![]() Allows you to transform into a Kamael Captain Mercenary. Can only be used by an elite mercenary in Schuttgart Territory. |
![]() Allows you to transform into a Kamael mercenary. Can only be used by an ordinary mercenary in Schuttgart Territory. |
![]() Allows you to transform into a Knight Captain mercenary. Can only be used by an Exalted Mercenary in Schuttgart Territory. |
![]() Allows you to transform into a Knight mercenary. Can only be used by an elite mercenary in Schuttgart Territory. |
![]() Allows you to transform into an Orc mercenary. Can only be used by an ordinary mercenary in Schuttgart Territory. |
![]() Allows you to transform into a Wizard mercenary. Can only be used by an elite mercenary in Schuttgart Territory. |
![]() A Scroll that transforms you into a Unicorn for 30 minutes. |
![]() Transformed Object: Block-Flipping Transformation Scroll |
![]() Transformed Object: Block-Flipping Transformation Scroll |
![]() For events. Use to summon Verdandi, second sister of Halloween Children, to play Jack Game. Verdandi can't be summoned with pet or if Halloween Mask is not equipped. You can't play Jack Game while morphed or in stance status so be cautious! |
![]() 6037 If you use it on a target who is asleep, the target will wake up. |
![]() 7913 Eliminates vulnerability to water attacks. |
![]() 9553 The power of water increases by 5 when given to a weapon. The power of water increases by 6 and the resistance against fire becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9565 The power of water increases by % when given to a weapon. The power of water increases by % and the resistance against fire becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9559 The power of water increases by % when given to a weapon. The power of water increases by % and the resistance against fire becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9547 The power of water increases by 5 when given to a weapon. The power of water increases by 6 and the fire resistance becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() Scroll to enchant the A-grade weapons For PC Cafe. Impossible to use for other weapons. Cannot be exchanged or dropped. |
![]() Scroll to enchant the B-grade weapons For PC Cafe. Impossible to use for other weapons. Cannot be exchanged or dropped. |
![]() Scroll to enchant the C-grade weapons For PC Cafe. Impossible to use for other weapons. Cannot be exchanged or dropped. |
![]() Scroll to enchant the D-grade weapons For PC Cafe. Impossible to use for other weapons. Cannot be exchanged or dropped. |
![]() Scroll to enchant only the S-grade weapons For PC Cafe. Impossible to use for other weapons. Cannot be exchnaged or dropped. |
![]() Vitamin item Item that raises an A-Grade weapon's enchant rate by 12%. Can only be used on items with 3~9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises an A-Grade weapon's enchant rate by 12%. Can only be used on items with 3~9 enchants. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() Vitamin item Item that raises a B-Grade weapon's enchant rate by 15%. Can only be used on items with 3~9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises a B-Grade weapon's enchant rate by 15%. Can only be used on items with 3~9 enchants. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() Vitamin item Item that raises a C-Grade weapon's enchant rate by 18%. Can only be used on items with 3~9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises a C-Grade weapon's enchant rate by 18%. Can only be used on items with 3~9 enchants. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() Vitamin item Item that raises a D-Grade weapon's enchant rate by 20%. Can only be used on items with 3~9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises a D-Grade weapon's enchant rate by 20%. Can only be used on items with 3~9 enchants. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() Vitamin item Item that raises an S-Grade weapon's enchant rate by 10%. Can only be used on items with 3~9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. |
![]() Vitamin item Item that raises an S-Grade weapon's enchant rate by 10%. Can only be used on items with 3~9 enchants. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Vitamin Manager. |
![]() A cute looking candy perfect for a gift. If used against a chaotic character or a character whose name is purple, your name will turn purple. |
![]() 7914 Eliminates vulnerability to wind attacks. |
![]() 9555 The power of wind increases by 5 when given to a weapon. The power of wind increases by 6 and the earth resistance becomes strong if given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9567 The power of wind increases by % when given to a weapon. The power of wind increases by 6% and the earth resistance becomes strong if given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9561 The power of wind increases by % when given to a weapon. The power of wind increases by 6% and the earth resistance becomes strong if given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() 9549 The power of wind increases by 5 when given to a weapon. The power of wind increases by 6 and the earth resistance becomes strong if given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
![]() For events. Use to summon Wooldy, first sister of Halloween Children, to play Jack Game. Wooldy can't be summoned with pet or if Halloween Mask is not equipped. You can't play Jack Game while morphed or in stance status so be cautious! |
![]() 20979 Taiwanese specialty food. Item that raises an A-Grade weapon's enchant rate by 12%. Can only be used on items with 3~9 enchants. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 20978 Taiwanese specialty food. Item that raises a B-Grade weapon's enchant rate by 15%. Can only be used on items with 3~9 enchants. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |
![]() 20980 Taiwanese specialty food. Item that raises a S-Grade weapon's enchant rate by 10%. Can only be used on items with 3~9 enchants. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. |