Blessed Scrolls - L2 Items Database
🏆All Etc.Items
📄Recipes
📋Quest Items
📜Scrolls
📚Spellbooks
🔧Materials
⛏️Resources
🎯Miscellaneous
🏹Arrows
🔩Bolts
🎨Dyes
💎Lifestones
🔮Soulshots
🏰Castle Guards
🧴Potions
🧪Elixirs
🎁Event Potions
💫Soul Crystals
🔮Runes
🔊Echo Crystals
🌿Herbs
📦Boxes
🌱Seeds
🐟Fish
🎣Lures
🌽Harvest
🐕Pet Collars
🍖Pet Food
🎉Event Misc
🔑Keys
📌Pins
🎒Pouches
💎Premium Items
🎫Tickets
💰Adena
Item Name |
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![]() Increases P. Def. of A-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Def. of B-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Def. of C-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Def. of D-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
![]() Increases P. Atk. of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
![]() Increases P. Atk. of a B-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
![]() Increases P. Atk. of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
![]() Increases P. Atk. of a D-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear, sword/two-handed, blunt/two-handed, dual swords, and fists, etc. type will increase by 2 and bow type by 4. The M.Atk of all weapons will increase by 2. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
![]() Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |