The Guard is Busy - quest walkthrough

Information

Name
The Guard is Busy
Level
6–16
Race
All races
Type
Repeatable
Start location
Talking Island Village
Quest ID
257
Collections
SoulshotsAdena

Talking Island's immigration policy has been relaxed in order to give refuge to those who have fled the violence of the Gracian War. But it's still quite a dangerous place!

Quest NPCs will not talk to you if your inventory is 80% full or more, by weight or by number of slots. Free up some space before talking to them.

Step 1Take the quest

Talk to Gilbert Captain and take the quest.

You receive:Gludio Lord's Mark
Take the quest

Step 2War with the Primitive Tribe: Orc Amulet

The plan to move the people of Gludio to Talking Island has been announced. The island must be made safe for them. Eliminate the Orclv. 6 and werewolves and bring proof to the Lord. Then, you'll be rewarded. Hunt Orcs, Orc Archerlv. 8, Orc Fighterlv. 10, Orc Lieutenantlv. 11, Orc Fighter Leaderlv. 12, werewolves, Werewolf Hunterlv. 10 and Werewolf Chieftainlv. 12.

Hunt Orc Archerlv. 8, Orclv. 6, Orc Gruntlv. 7 to collect Orc Amulet.

War with the Primitive Tribe: Orc Amulet
Items from monsters
MonsterItemNeedChance
Orc Archerlv. 8Orc Amulet50%
Orclv. 6Orc Amulet50%
Orc Gruntlv. 7Orc Amulet50%

Step 3War with the Primitive Tribe: Orc's Necklace

War with the Primitive Tribe: Orc's Necklace
Items from monsters
MonsterItemNeedChance
Orc Fighterlv. 10Orc's Necklace50%
Orc Lieutenantlv. 11Orc's Necklace50%
Orc Fighter Leaderlv. 12Orc's Necklace50%

Step 4War with the Primitive Tribe: Werewolf's Fang

War with the Primitive Tribe: Werewolf's Fang
Items from monsters
MonsterItemNeedChance
Werewolf Chieftainlv. 12Werewolf's Fang20%
Werewolf Hunterlv. 10Werewolf's Fang40%
Werewolflv. 9Werewolf's Fang50%

Step 5Return to Gilbert

Return to Gilbert Captain and hand in Orc Amulet, Orc's Necklace and Werewolf's Fang to receive your reward.

Return to Gilbert