Blood Offering - quest walkthrough

Information

Name
Blood Offering
Level
1+
Race
All races
Type
Repeatable
Requirement
Level appropriate group. Only available during SSQ Competition Period.
Quest ID
505

Rewards

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Quest NPCs will not talk to you if your inventory is 80% full or more, by weight or by number of slots. Free up some space before talking to them.

Step 1Join the Seven Signs

Only members of a Seven Signs side can take part. During the competition period join the Lords of Dawn with a Priest of Dawn or the Revolutionaries of Dusk with a Dusk Priestess in any town.

Join the Seven Signs

Step 2Sign Up with the Festival Guide

Form a party of at least five members of the same side. The party leader signs up with the Festival Guide of the party's level grade: Dawn guides are in the Oracle of Dawn (Festival Guide Level 31 and Below and others), Dusk guides in the Oracle of Dusk (Festival Guide Level 31 and Below and others). The grade depends on the highest level in the party.

The leader pays one of three fees in seal stones (Blue Seal Stone, Green Seal Stone or Red Seal Stone): Level 31 or lower: 900 Blue, 540 Green or 270 Red; Level 42 or lower: 1,500 Blue, 900 Green or 450 Red; Level 53 or lower: 3,000 Blue, 1,800 Green or 900 Red; Level 64 or lower: 4,500 Blue, 2,700 Green or 1,350 Red; No level limit: 6,000 Blue, 3,600 Green or 1,800 Red.

Festivals start every 20 minutes during the competition period; sign-up is open in the last two minutes before each start (minutes 18-20, 38-40 and 58-60 of the hour). Party members near the guide are teleported to the arena, and the festival begins after a short wait.

Sign Up with the Festival Guide

Step 3Hunt Dungeon Monsters for an Offering

Slay as many of evil creatures as you can within 18 minutes and collect the Blood Offering!

If you wish to quit without completing the festival, or if you wish to make the festival more challenging, speak with a Festival Witch.

The festival lasts 18 minutes. Every monster you kill adds a Blood Offering to the party leader's inventory.

Dying in the festival does not drop items and costs only 25% of the usual experience loss. Pets and servitors are not teleported with the party, and outside help is not allowed. MP regenerates fastest in the centre of the arena.

The Festival Witch in the middle of the room can teleport the party out (surrender) or summon more monsters to raise the score ("Make it harder").

Hunt Dungeon Monsters for an Offering

Step 4Register Your Score

After leaving the arena, the party leader brings the Blood Offering to the same Festival Guide within 40 minutes of the festival start. Each offering is worth 5 points; the score is recorded only if it is the best of the week for this grade and side.

Register Your Score

Step 5Collect the Bonus

All fees paid in a grade make up its bonus. During the seal validation period after the competition, each member of the party with the best score in a grade, if their side won the Seven Signs, collects an equal share of the bonus in Ancient Adena from the Festival Guide.

The clan of every member of the best party in each grade also gains 100 reputation points.

Collect the Bonus