Skill: Frenzy

Frenzy

Frenzy

🛡️ BuffActive
InterludeHigh Five

Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1.

CastingWith duration
Magic Level32
MP Cost14
Cast Time1.5s
Reuse10m
Duration90s
Target🧙‍♂️Self
Effects (level 1)
P. Atk. (Sword, Blunt, Polearm)+100%
2h sword bonus+25%
2h blunt bonus+25%
P. Atk. (Bow, Fists)+30%

Learned by Classes

Information

PropertyValue
Skill ID176
System Names_frenzy1
Level (data)1
Operate TypeA2
Magic Level32
Magic Type0
HarmfulNo
MP (on use)14
Target Typeself
Scopesingle
RequirementsHP 30%
Cast Time1.5s
Cast Cancel Window0.5s
Reuse600s
Effect Typepinch
Effect Level1
Duration90s
Level Bonus0
Aggro303
Effects{p_physical_attack;{sword;blunt;pole};100;per};{p_2h_sword_bonus;25;per;4;diff};{p_2h_blunt_bonus;25;per;4;diff};{p_physical_attack;{bow;dualfist};30;per}

How to learn

Skill LvClassesChar LvSPRequired item
1Orc Raider3217 000—
2Destroyer4650 000—
3Destroyer55180 000—

Skill Levels

Skill LevelsMagic LvlMp ConsumeP 2h Blunt BonusP 2h Sword BonusPatk
Frenzy Level 1
Frenzy Level 1
Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1.
321425%25%100%
Frenzy Level 2
Frenzy Level 2
Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 2.
462120%20%150%
Frenzy Level 3
Frenzy Level 3
Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 3.
552534%34%200%

Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.