Skill: Item Skill: Duel Might

Item Skill: Duel Might

Item Skill: Duel Might

🛡️ BuffActive
InterludeHigh Five

Active: Increases PVP P. Atk. temporarily.

CastingWith duration
Magic Level40
MP Cost48
Cast Range400
Cast Time1s
Reuse3m
Duration2m
Target🧙‍♂️Self
Effects (level 1)
PvP Physical Damage+1%

Information

PropertyValue
Skill ID3134
System Names_aug_active_duel_might1
Level (data)1
Operate TypeA2
Magic Level40
Magic Type2
HarmfulNo
MP (on use)48
Cast Range400
Max Distance900
Target Typeself
Scopesingle
Cast Time1s
Cast Cancel Window0.5s
Reuse180s
Effect Typeaugmentation
Effect Level1
Duration120s
Level Bonus1
Aggro121
Effects{p_pvp_physical_attack_dmg_bonus;1;per}
Mounted@ride_none;@ride_wind;@ride_star;@ride_twilight
Reuse delay typeH5S
Static ReuseH5Yes
Static Cast TimeH5Yes

Skill Levels

Skill LevelsMagic LvlMp ConsumeP Pvp Physical Attack Dmg Bonus
Item Skill: Duel Might Level 1
Item Skill: Duel Might Level 1
Active: Increases PVP P. Atk. temporarily.
40481%
Item Skill: Duel Might Level 2
Item Skill: Duel Might Level 2
Active: Increases PVP P. Atk. temporarily.
44532%
Item Skill: Duel Might Level 3
Item Skill: Duel Might Level 3
Active: Increases PVP P. Atk. temporarily.
48553%
Item Skill: Duel Might Level 4
Item Skill: Duel Might Level 4
Active: Increases PVP P. Atk. temporarily.
52594%
Item Skill: Duel Might Level 5
Item Skill: Duel Might Level 5
Active: Increases PVP P. Atk. temporarily.
56645%
Item Skill: Duel Might Level 6
Item Skill: Duel Might Level 6
Active: Increases PVP P. Atk. temporarily.
60656%
Item Skill: Duel Might Level 7
Item Skill: Duel Might Level 7
Active: Increases PVP P. Atk. temporarily.
64697%
Item Skill: Duel Might Level 8
Item Skill: Duel Might Level 8
Active: Increases PVP P. Atk. temporarily.
68738%
Item Skill: Duel Might Level 9
Item Skill: Duel Might Level 9
Active: Increases PVP P. Atk. temporarily.
72779%
Item Skill: Duel Might Level 10
Item Skill: Duel Might Level 10
Active: Increases PVP P. Atk. temporarily.
768210%

Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.