Skill: Shock

Shock

Shock

🌀 Debuff🌀 StunActive
InterludeHigh Five

You are in a state of shock that temporarily prohibits movement.

CastingWith duration
Magic Level10
MP Cost14
Cast Range40
Cast Time1s
Cool Time0.8s
Reuse6s
Duration9s
Target🎯Enemy
Land Rate80%
Resisted By🛡️Constitution [CON]
Effects (level 1)
Stun✓

Information

PropertyValue
Skill ID4075
System Names_npc_shield_stun1
Level (data)1
Operate TypeA2
Magic Level10
Magic Type0
HarmfulYes
MP (on use)14
Cast Range40
Max Distance200
Target Typeenemy_only
Scopesingle
Cast Time1s
Cool Time0.8s
Cast Cancel Window0.5s
Reuse6s
Effect Typestun
Effect Level1
Duration9s
Land Rate80
Level Bonus2
Resisted Bycon
Attributeattr_shock
Aggro-100
Effects{p_block_act}
Visual Effectave_stun
TraitH5trait_shock
Level DependencyH52

Skill Levels

Skill LevelsMagic LvlMp Consume
Shock Level 1
Shock Level 1
You are in a state of shock that temporarily prohibits movement.
1014
Shock Level 2
Shock Level 2
You are in a state of shock that temporarily prohibits movement.
2022
Shock Level 3
Shock Level 3
You are in a state of shock that temporarily prohibits movement.
3031
Shock Level 4
Shock Level 4
You are in a state of shock that temporarily prohibits movement.
4043
Shock Level 5
Shock Level 5
You are in a state of shock that temporarily prohibits movement.
5055
Shock Level 6
Shock Level 6
You are in a state of shock that temporarily prohibits movement.
6068
Shock Level 7
Shock Level 7
You are in a state of shock that temporarily prohibits movement.
7079
Shock Level 8
Shock Level 8
You are in a state of shock that temporarily prohibits movement.
7584
Shock Level 9
Shock Level 9
You are in a state of shock that temporarily prohibits movement.
8089
Shock Level 10
Shock Level 10
You are in a state of shock that temporarily prohibits movement.
8592
Shock Level 11
Shock Level 11
You are in a state of shock that temporarily prohibits movement.
9094
Shock Level 12
Shock Level 12
You are in a state of shock that temporarily prohibits movement.
9595

Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.