Skill: Shock

Shock

Shock

⚔️ Attack🌀 StunActive
InterludeHigh Five

A state of shock that temporarily prevents movement.

CastingWith duration
DamagePhysical
Magic Level14
MP Cost18
Cast Range40
Cast Time0.83s
Cool Time0.66s
Duration9s
Target🎯Enemy
Land Rate80%
Resisted By🛡️Constitution [CON]
Effects (level 1)
Physical Damage61 power
Stun✓

Information

PropertyValue
Skill ID4169
System Names_stun_attack_boss_a_2a_1
Level (data)1
Operate TypeA2
Magic Level14
Magic Type0
HarmfulYes
MP (on use)18
Cast Range40
Max Distance200
Target Typeenemy
Scopesingle
Cast Time0.83s
Cool Time0.66s
Cast Cancel Window0.5s
Reuse0s
Effect Typestun
Effect Level1
Duration9s
Land Rate80
Level Bonus0
Resisted Bycon
Attributeattr_shock
Aggro-100
Effects{i_p_attack;61;0};{p_block_act}
Visual Effectave_stun
TraitH5trait_shock

Skill Levels

Skill LevelsMagic LvlMp ConsumePower
Shock Level 1
Shock Level 1
A state of shock that temporarily prevents movement.
141861
Shock Level 2
Shock Level 2
A state of shock that temporarily prevents movement.
2425163
Shock Level 3
Shock Level 3
A state of shock that temporarily prevents movement.
3435447
Shock Level 4
Shock Level 4
A state of shock that temporarily prevents movement.
44471169
Shock Level 5
Shock Level 5
A state of shock that temporarily prevents movement.
54592942
Shock Level 6
Shock Level 6
A state of shock that temporarily prevents movement.
64725686
Shock Level 7
Shock Level 7
A state of shock that temporarily prevents movement.
74838732
Shock Level 8
Shock Level 8
A state of shock that temporarily prevents movement.
798810131
Shock Level 9
Shock Level 9
A state of shock that temporarily prevents movement.
849111622
Shock Level 10
Shock Level 10
A state of shock that temporarily prevents movement.
899313182
Shock Level 11
Shock Level 11
A state of shock that temporarily prevents movement.
949514784
Shock Level 12
Shock Level 12
A state of shock that temporarily prevents movement.
999616398

Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.