Skill: Shock

Shock

Shock

⚔️ Attack🌀 StunActive
InterludeHigh Five

A state of shock that temporarily prevents movement.

CastingWith duration
DamagePhysical
Magic Level14
MP Cost36
Cast Range900
Cast Time4.5s
Duration9s
Target🎯Enemy
Land Rate80%
Resisted By🛡️Constitution [CON]
Effects (level 1)
Physical Damage74 power
Stun✓

Information

PropertyValue
Skill ID4771
System Names_stun_shot_boss_a_2_1a_1
Level (data)1
Operate TypeA2
Magic Level14
Magic Type0
HarmfulYes
MP (on use)36
Cast Range900
Max Distance1400
Target Typeenemy
Scopesingle
Cast Time4.5s
Cast Cancel Window0.5s
Reuse0s
Effect Typestun
Effect Level1
Duration9s
Land Rate80
Level Bonus0
Resisted Bycon
Attributeattr_shock
Aggro-100
Effects{i_p_attack;74;0};{p_block_act}
Visual Effectave_stun
TraitH5trait_shock

Skill Levels

Skill LevelsMagic LvlMp ConsumePower
Shock Level 1
Shock Level 1
A state of shock that temporarily prevents movement.
143674
Shock Level 2
Shock Level 2
A state of shock that temporarily prevents movement.
2450198
Shock Level 3
Shock Level 3
A state of shock that temporarily prevents movement.
3469548
Shock Level 4
Shock Level 4
A state of shock that temporarily prevents movement.
44931434
Shock Level 5
Shock Level 5
A state of shock that temporarily prevents movement.
541183704
Shock Level 6
Shock Level 6
A state of shock that temporarily prevents movement.
641437241
Shock Level 7
Shock Level 7
A state of shock that temporarily prevents movement.
7416611196
Shock Level 8
Shock Level 8
A state of shock that temporarily prevents movement.
7917513197
Shock Level 9
Shock Level 9
A state of shock that temporarily prevents movement.
8418215309
Shock Level 10
Shock Level 10
A state of shock that temporarily prevents movement.
8918617634
Shock Level 11
Shock Level 11
A state of shock that temporarily prevents movement.
9418920122
Shock Level 12
Shock Level 12
A state of shock that temporarily prevents movement.
9919222415

Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.