
Decrease Atk. Spd.
🌀 DebuffActive
InterludeHigh Five
Instantly reduces Atk. Spd. Effect 1.
CastingWith duration
Magic Level10
Cast Range40
Duration5s
Target🎯Enemy
Land Rate80%
Resisted By🧘Mental [MEN]
Effects (level 1)
Atk. Spd.−17%
Information
| Property | Value |
|---|---|
| Skill ID | 5024 |
| System Name | s_npc_trigger_skill_shackle1 |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 10 |
| Magic Type | 1 |
| Harmful | Yes |
| MP (on use) | 0 |
| Cast Range | 40 |
| Max Distance | 400 |
| Target Type | enemy |
| Scope | single |
| Cast Time | 0s |
| Cast Cancel Window | 0s |
| Reuse | 0s |
| Effect Type | attack_time_up |
| Effect Level | 1 |
| Duration | 5s |
| Land Rate | 80 |
| Level Bonus | 1 |
| Resisted By | men |
| Resisted By (L2J) | MEN |
| Aggro | -100 |
| Effects | {p_attack_speed;{all};-17;per} |
| Abnormal instant | 0 |
| Irreplaceable buff | 0 |
| Buff protect level | 0 |
| Mounted | @ride_none;@ride_strider;@ride_wyvern;@ride_wolf |
| Multi class | 0 |
| Level Dependency | 1 |
Skill Levels
| Skill Levels | Magic Lvl | Patk Speed |
|---|---|---|
Decrease Atk. Spd. Level 1 Instantly reduces Atk. Spd. Effect 1. | 10 | -17% |
Decrease Atk. Spd. Level 2 Instantly reduces Atk. Spd. Effect 2. | 20 | -20% |
Decrease Atk. Spd. Level 3 Instantly reduces Atk. Spd. Effect 2. | 30 | -20% |
Decrease Atk. Spd. Level 4 Instantly reduces Atk. Spd. Effect 3. | 40 | -23% |
Decrease Atk. Spd. Level 5 Instantly reduces Atk. Spd. Effect 3. | 50 | -23% |
Decrease Atk. Spd. Level 6 Instantly reduces Atk. Spd. Effect 3. | 60 | -23% |
Decrease Atk. Spd. Level 7 Instantly reduces Atk. Spd. Effect 3. | 70 | -23% |
Decrease Atk. Spd. Level 8 Instantly reduces Atk. Spd. Effect 3. | 75 | -23% |
Decrease Atk. Spd. Level 9 Instantly reduces Atk. Spd. Effect 3. | 80 | -23% |
Decrease Atk. Spd. Level 10 Instantly reduces Atk. Spd. Effect 3. | 85 | -23% |
Decrease Atk. Spd. Level 11 Instantly reduces Atk. Spd. Effect 3. | 90 | -23% |
Decrease Atk. Spd. Level 12 Instantly reduces Atk. Spd. Effect 3. | 95 | -23% |
Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.
