
Invasion of Spirit
🌀 DebuffActive
High Five
Decreases MP. Effect 2.
CastingWith duration
Magic Level10
MP Cost17
Cast Range750
Cast Time2.5s
Duration30s
Target🎯Enemy
Power90
Land Rate90%
Resisted By🧘Mental [MEN]
Effects (level 1)
MP over Time−4 / 5s
Information
| Property | Value |
|---|---|
| Skill ID | 5254 |
| System Name | s_mana_burn_aura_sink1 |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 10 |
| Magic Type | 0 |
| Harmful | Yes |
| MP (on use) | 17 |
| Cast Range | 750 |
| Max Distance | 1250 |
| Target Type | enemy |
| Scope | single |
| Cast Time | 2.5s |
| Cast Cancel Window | 0.5s |
| Reuse | 0s |
| Power | 90 |
| Effect Type | dot_mp |
| Effect Level | 2 |
| Duration | 30s |
| Land Rate | 90 |
| Level Bonus | 1 |
| Resisted By | men |
| Resisted By (L2J) | MEN |
| Aggro | -100 |
| Effects | {t_mp;-4;5;diff} |
| End effect | {i_call_skill;[s_end_mana_burn1]} |
| Abnormal instant | 0 |
| Irreplaceable buff | 0 |
| Buff protect level | 0 |
| Visual Effect | ave_dot_bleeding |
| Multi class | 0 |
| Level Dependency | 1 |
Skill Levels
| Skill Levels | Magic Lvl | Mp Consume | T Mp |
|---|---|---|---|
Invasion of Spirit Level 1 Decreases MP. Effect 2. | 10 | 17 | -4 |
Invasion of Spirit Level 2 Decreases MP. Effect 2. | 20 | 29 | -6 |
Invasion of Spirit Level 3 Decreases MP. Effect 2. | 30 | 39 | -8 |
Invasion of Spirit Level 4 Decreases MP. Effect 2. | 40 | 53 | -11 |
Invasion of Spirit Level 5 Decreases MP. Effect 2. | 50 | 67 | -14 |
Invasion of Spirit Level 6 Decreases MP. Effect 3. | 60 | 83 | -17 |
Invasion of Spirit Level 7 Decreases MP. Effect 4. | 70 | 97 | -20 |
Invasion of Spirit Level 8 Decreases MP. Effect 5. | 75 | 103 | -21 |
Invasion of Spirit Level 9 Decreases MP. Effect 6. | 80 | 108 | -22 |
Invasion of Spirit Level 10 Decreases MP. Effect 7. | 85 | 112 | -23 |
Invasion of Spirit Level 11 Decreases MP. Effect 8. | 90 | 115 | -23 |
Invasion of Spirit Level 12 Decreases MP. Effect 8. | 95 | 116 | -23 |
Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.
