
Bleed
⚔️ AttackActive
High Five
Inflicts a wound that reduces HP. Effect 8.
CastingWith duration
DamagePhysical
Magic Level75
MP Cost76
Cast Range40
Cast Time0.83s
Cool Time0.66s
Duration20s
Target🎯Enemy
Land Rate80%
Resisted By🛡️Constitution [CON]
Effects (level 1)
Physical Damage13066 power
HP over Time−145 / 5s
Information
| Property | Value |
|---|---|
| Skill ID | 5303 |
| System Name | s_npc_party30_p_short_attack_bleed1 |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 75 |
| Magic Type | 0 |
| Harmful | Yes |
| MP (on use) | 76 |
| Cast Range | 40 |
| Max Distance | 200 |
| Target Type | enemy |
| Scope | single |
| Cast Time | 0.83s |
| Cool Time | 0.66s |
| Cast Cancel Window | 0.5s |
| Reuse | 0s |
| Effect Type | bleeding |
| Effect Level | 8 |
| Duration | 20s |
| Land Rate | 80 |
| Level Bonus | 2 |
| Resisted By | con |
| Resisted By (L2J) | CON |
| Trait | trait_bleed |
| Aggro | -100 |
| Effects | {i_p_attack;13066;0;0;0};{t_hp;-145;5;diff} |
| Abnormal instant | 0 |
| Irreplaceable buff | 0 |
| Buff protect level | 0 |
| Visual Effect | ave_dot_bleeding |
| Multi class | 0 |
| Level Dependency | 2 |
Skill Levels
| Skill Levels | Magic Lvl | Mp Consume | Power | T Hp |
|---|---|---|---|---|
Bleed Level 1 Inflicts a wound that reduces HP. Effect 8. | 75 | 76 | 13066 | -145 |
Bleed Level 2 Inflicts a wound that reduces HP. Effect 8. | 78 | 78 | 18040 | -145 |
Bleed Level 3 Inflicts a wound that reduces HP. Effect 9. | 81 | 80 | 18486 | -157 |
Bleed Level 4 Inflicts a wound that reduces HP. Effect 9. | 84 | 82 | 18623 | -157 |
Bleed Level 5 Inflicts a wound that reduces HP. Effect 9. | 87 | 84 | 18745 | -157 |
Bleed Level 6 Inflicts a wound that reduces HP. Effect 10. | 90 | 84 | 18844 | -168 |
Bleed Level 7 Inflicts a wound that reduces HP. Effect 10. | 93 | 85 | 18909 | -168 |
Bleed Level 8 Inflicts a wound that reduces HP. Effect 10. | 96 | 86 | 18909 | -168 |
Bleed Level 9 Inflicts a wound that reduces HP. Effect 10. | 99 | 87 | 18909 | -168 |
Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.
