
Rage
🛡️ BuffActive
InterludeHigh Five
Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.
CastingWith duration
Magic Level24
MP Cost11
Cast Time1.5s
Reuse5m
Duration90s
Target🧙♂️Self
Effects (level 1)
Evasion−3
P. Def.−20%
P. Atk. (Sword, Blunt, Polearm)+45%
P. Atk. (Bow, Dagger, Fists, Fists)+15%
2h sword bonus+7%
2h blunt bonus+7%
Learned by Classes
Information
| Property | Value |
|---|---|
| Skill ID | 94 |
| System Name | s_rage1 |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 24 |
| Magic Type | 0 |
| Harmful | No |
| MP (on use) | 11 |
| Target Type | self |
| Scope | single |
| Cast Time | 1.5s |
| Cast Cancel Window | 0.5s |
| Reuse | 300s |
| Effect Type | pa_up_special |
| Effect Level | 1 |
| Duration | 90s |
| Level Bonus | 0 |
| Aggro | 235 |
| Effects | {p_avoid;{all};-3;diff};{p_physical_defence;{all};-20;per};{p_physical_attack;{sword;blunt;pole};45;per};{p_physical_attack;{bow;dagger;fist;dualfist};15;per};{p_2h_sword_bonus;7;per;2;diff};{p_2h_blunt_bonus;7;per;2;diff} |
How to learn
| Skill Lv | Classes | Char Lv | SP | Required item |
|---|---|---|---|---|
| 1 | Orc Raider | 24 | 5 300 | — |
| 2 | Destroyer | 55 | 180 000 | — |
Skill Levels
| Skill Levels | Magic Lvl | Mp Consume | P 2h Blunt Bonus | P 2h Sword Bonus | Patk |
|---|---|---|---|---|---|
Rage Level 1 Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1. | 24 | 11 | 7% | 7% | 45% |
Rage Level 2 Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 2. | 55 | 25 | 6% | 6% | 55% |
Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.
