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Skill: Item Skill: Cheer

Item Skill: Cheer

Item Skill: Cheer

🛡️ BuffAtiva
InterludeHigh Five

Active: Increases the maximum CP by 30 temporarily.

UsoCom duração
Nível Mágico40
Custo MP48
Tempo de Conjuração1s
Recarga5m
Duração2m
Alvo🧙‍♂️Próprio
Efeitos (nível 1)
Max CP+30

Informação

PropertyValue
Skill ID3131
System Names_aug_active_cheer1
Level (data)1
Operate TypeA2
Magic Level40
Magic Type2
HarmfulNo
MP (on use)48
Target Typeself
Scopesingle
Cast Time1s
Cast Cancel Window0s
Reuse300s
Effect Typeaugmentation
Effect Level1
Duration120s
Aggro0
Effects{p_max_cp;30;diff}
Reuse delay typeH5S
Static ReuseH5Yes
Static Cast TimeH5Yes

Aumento (Life Stone)

PedraNv. da skillAtivação
461Ativa
492Ativa
523Ativa
554Ativa
585Ativa
616Ativa
647Ativa
678Ativa
709Ativa
7610Ativa

Níveis da Skill

Skill LevelsMagic LvlMax CpMp Consume
Item Skill: Cheer Level 1
Item Skill: Cheer Level 1
Active: Increases the maximum CP by 30 temporarily.
403048
Item Skill: Cheer Level 2
Item Skill: Cheer Level 2
Active: Increases the maximum CP by 60 temporarily.
446053
Item Skill: Cheer Level 3
Item Skill: Cheer Level 3
Active: Increases the maximum CP by 90 temporarily.
489055
Item Skill: Cheer Level 4
Item Skill: Cheer Level 4
Active: Increases the maximum CP by 120 temporarily.
5212059
Item Skill: Cheer Level 5
Item Skill: Cheer Level 5
Active: Increases the maximum CP by 150 temporarily.
5615064
Item Skill: Cheer Level 6
Item Skill: Cheer Level 6
Active: Increases the maximum CP by 180 temporarily.
6018065
Item Skill: Cheer Level 7
Item Skill: Cheer Level 7
Active: Increases the maximum CP by 210 temporarily.
6421069
Item Skill: Cheer Level 8
Item Skill: Cheer Level 8
Active: Increases the maximum CP by 240 temporarily.
6824073
Item Skill: Cheer Level 9
Item Skill: Cheer Level 9
Active: Increases the maximum CP by 270 temporarily.
7227077
Item Skill: Cheer Level 10
Item Skill: Cheer Level 10
Active: Increases the maximum CP by 300 temporarily.
7630082

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.