
Item Skill: Cheer
🛡️ BuffActive
InterludeHigh Five
Active: Increases the maximum CP by 30 temporarily.
CastingWith duration
Magic Level40
MP Cost48
Cast Time1s
Reuse5m
Duration2m
Target🧙♂️Self
Effects (level 1)
Max CP+30
Information
| Property | Value |
|---|---|
| Skill ID | 3131 |
| System Name | s_aug_active_cheer1 |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 40 |
| Magic Type | 2 |
| Harmful | No |
| MP (on use) | 48 |
| Target Type | self |
| Scope | single |
| Cast Time | 1s |
| Cast Cancel Window | 0s |
| Reuse | 300s |
| Effect Type | augmentation |
| Effect Level | 1 |
| Duration | 120s |
| Aggro | 0 |
| Effects | {p_max_cp;30;diff} |
| Reuse delay typeH5 | S |
| Static ReuseH5 | Yes |
| Static Cast TimeH5 | Yes |
Augmentation (Life Stone)
| Stone | Skill lv. | Trigger |
|---|---|---|
| 1 | Active | |
| 2 | Active | |
| 3 | Active | |
| 4 | Active | |
| 5 | Active | |
| 6 | Active | |
| 7 | Active | |
| 8 | Active | |
| 9 | Active | |
| 10 | Active |
Skill Levels
| Skill Levels | Magic Lvl | Max Cp | Mp Consume |
|---|---|---|---|
Item Skill: Cheer Level 1 Active: Increases the maximum CP by 30 temporarily. | 40 | 30 | 48 |
Item Skill: Cheer Level 2 Active: Increases the maximum CP by 60 temporarily. | 44 | 60 | 53 |
Item Skill: Cheer Level 3 Active: Increases the maximum CP by 90 temporarily. | 48 | 90 | 55 |
Item Skill: Cheer Level 4 Active: Increases the maximum CP by 120 temporarily. | 52 | 120 | 59 |
Item Skill: Cheer Level 5 Active: Increases the maximum CP by 150 temporarily. | 56 | 150 | 64 |
Item Skill: Cheer Level 6 Active: Increases the maximum CP by 180 temporarily. | 60 | 180 | 65 |
Item Skill: Cheer Level 7 Active: Increases the maximum CP by 210 temporarily. | 64 | 210 | 69 |
Item Skill: Cheer Level 8 Active: Increases the maximum CP by 240 temporarily. | 68 | 240 | 73 |
Item Skill: Cheer Level 9 Active: Increases the maximum CP by 270 temporarily. | 72 | 270 | 77 |
Item Skill: Cheer Level 10 Active: Increases the maximum CP by 300 temporarily. | 76 | 300 | 82 |
Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.
