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Skill: Item Skill: Cheer

Item Skill: Cheer

Item Skill: Cheer

🛡️ BuffActive
InterludeHigh Five

Active: Increases the maximum CP by 30 temporarily.

CastingWith duration
Magic Level40
MP Cost48
Cast Time1s
Reuse5m
Duration2m
Target🧙‍♂️Self
Effects (level 1)
Max CP+30

Information

PropertyValue
Skill ID3131
System Names_aug_active_cheer1
Level (data)1
Operate TypeA2
Magic Level40
Magic Type2
HarmfulNo
MP (on use)48
Target Typeself
Scopesingle
Cast Time1s
Cast Cancel Window0s
Reuse300s
Effect Typeaugmentation
Effect Level1
Duration120s
Aggro0
Effects{p_max_cp;30;diff}
Reuse delay typeH5S
Static ReuseH5Yes
Static Cast TimeH5Yes

Augmentation (Life Stone)

StoneSkill lv.Trigger
461Active
492Active
523Active
554Active
585Active
616Active
647Active
678Active
709Active
7610Active

Skill Levels

Skill LevelsMagic LvlMax CpMp Consume
Item Skill: Cheer Level 1
Item Skill: Cheer Level 1
Active: Increases the maximum CP by 30 temporarily.
403048
Item Skill: Cheer Level 2
Item Skill: Cheer Level 2
Active: Increases the maximum CP by 60 temporarily.
446053
Item Skill: Cheer Level 3
Item Skill: Cheer Level 3
Active: Increases the maximum CP by 90 temporarily.
489055
Item Skill: Cheer Level 4
Item Skill: Cheer Level 4
Active: Increases the maximum CP by 120 temporarily.
5212059
Item Skill: Cheer Level 5
Item Skill: Cheer Level 5
Active: Increases the maximum CP by 150 temporarily.
5615064
Item Skill: Cheer Level 6
Item Skill: Cheer Level 6
Active: Increases the maximum CP by 180 temporarily.
6018065
Item Skill: Cheer Level 7
Item Skill: Cheer Level 7
Active: Increases the maximum CP by 210 temporarily.
6421069
Item Skill: Cheer Level 8
Item Skill: Cheer Level 8
Active: Increases the maximum CP by 240 temporarily.
6824073
Item Skill: Cheer Level 9
Item Skill: Cheer Level 9
Active: Increases the maximum CP by 270 temporarily.
7227077
Item Skill: Cheer Level 10
Item Skill: Cheer Level 10
Active: Increases the maximum CP by 300 temporarily.
7630082

Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.