Skill: Armor Crush

Armor Crush

Armor Crush

⚔️ Ataque🌀 StunAtiva
InterludeHigh Five

Inflicts great damage and temporarily throws the enemy into a state of shock with greatly reduced P. Def. and M. Def. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Power 2565.

UsoCom duração
DanoFísica
Nível Mágico77
Custo MP35
Custo HP338
Alcance de Conjuração40
Tempo de Conjuração2s
Recarga15s
Duração9s
Alvo🎯Inimigo
Taxa de Crítico20%
Chance de Acerto40%
Resistido Por🛡️Constitution [CON]
Efeitos (nível 1)
Physical Damage2565 power
Stun✓
P. Def.−30%
M. Def.−30%
💥Overhit🛡️Ignora Escudo⚔️Ataque Automático💎Boost SS x2

Informação

PropertyValue
Skill ID362
System Names_armor_crush1
Level (data)1
Operate TypeA2
Magic Level77
Magic Type0
HarmfulYes
MP (on use)35
HP338
Cast Range40
Max Distance400
Target Typeenemy
Scopesingle
RequirementsWeapon: Blunt, Sword
Cast Time2s
Cast Cancel Window0.5s
Reuse15s
OverhitYes
Effect Typestun
Effect Level2
Duration9s
Land Rate40
Level Bonus1
Resisted Bycon
Attributeattr_shock
Aggro-507
Effects{i_p_attack_over_hit;2565;5};{p_block_act};{p_physical_defence;{all};-30;per};{p_magical_defence;{all};-30;per}
Visual Effectave_stun
Next Actionattack
TraitH5trait_shock
Crit RateH520
Auto Attack AfterH5Yes
Ignores ShieldH5Yes
SS BoostH52
Level DependencyH51

Como aprender

Nv. da skillClassesNv. do personagemSPItem necessário
1Fortune Seeker7711 000 000—
1Maestro7712 250 000—
1Titan7713 000 000—

Níveis da Skill

Skill LevelsMagic LvlMp ConsumePower
Armor Crush Level 1
Armor Crush Level 1
Inflicts great damage and temporarily throws the enemy into a state of shock with greatly reduced P. Def. and M. Def. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Power 2565.
77352565

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.