Skill: Armor Crush

Armor Crush

Armor Crush

⚔️ Attack🌀 StunActive
InterludeHigh Five

Inflicts great damage and temporarily throws the enemy into a state of shock with greatly reduced P. Def. and M. Def. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Power 2565.

CastingWith duration
DamagePhysical
Magic Level77
MP Cost35
HP Cost338
Cast Range40
Cast Time2s
Reuse15s
Duration9s
Target🎯Enemy
Crit Rate20%
Land Rate40%
Resisted By🛡️Constitution [CON]
Effects (level 1)
Physical Damage2565 power
Stun✓
P. Def.−30%
M. Def.−30%
💥Overhit🛡️Ignores Shield⚔️Auto Attack💎SS Boost x2

Information

PropertyValue
Skill ID362
System Names_armor_crush1
Level (data)1
Operate TypeA2
Magic Level77
Magic Type0
HarmfulYes
MP (on use)35
HP338
Cast Range40
Max Distance400
Target Typeenemy
Scopesingle
RequirementsWeapon: Blunt, Sword
Cast Time2s
Cast Cancel Window0.5s
Reuse15s
OverhitYes
Effect Typestun
Effect Level2
Duration9s
Land Rate40
Level Bonus1
Resisted Bycon
Attributeattr_shock
Aggro-507
Effects{i_p_attack_over_hit;2565;5};{p_block_act};{p_physical_defence;{all};-30;per};{p_magical_defence;{all};-30;per}
Visual Effectave_stun
Next Actionattack
TraitH5trait_shock
Crit RateH520
Auto Attack AfterH5Yes
Ignores ShieldH5Yes
SS BoostH52
Level DependencyH51

How to learn

Skill LvClassesChar LvSPRequired item
1Fortune Seeker7711 000 000—
1Maestro7712 250 000—
1Titan7713 000 000—

Skill Levels

Skill LevelsMagic LvlMp ConsumePower
Armor Crush Level 1
Armor Crush Level 1
Inflicts great damage and temporarily throws the enemy into a state of shock with greatly reduced P. Def. and M. Def. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Power 2565.
77352565

Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.