
Aura Sink
🌀 DebuffActive
InterludeHigh Five
Slowly drains enemy's MP. Power 16. Effect 3.
CastingWith duration
Magic Level25
MP Cost34
Cast Range600
Cast Time4s
Reuse12s
Duration30s
Target🎯Enemy
Land Rate80%
Resisted By🧘Mental [MEN]
Effects (level 1)
MP over Time−4 / 5s
MP Restore−16
Learned by Classes
Information
| Property | Value |
|---|---|
| Skill ID | 1102 |
| System Name | s_aura_sway1 |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 25 |
| Magic Type | 1 |
| Harmful | Yes |
| MP (cast start) | 7 |
| MP (on use) | 27 |
| Cast Range | 600 |
| Max Distance | 1100 |
| Target Type | enemy_only |
| Scope | single |
| Cast Time | 4s |
| Cast Cancel Window | 0.5s |
| Reuse | 12s |
| Effect Type | dot_mp |
| Effect Level | 3 |
| Duration | 30s |
| Land Rate | 80 |
| Level Bonus | 2 |
| Resisted By | men |
| Aggro | -243 |
| Effects | {t_mp;-4;5};{i_mp;-16;diff} |
| Visual Effect | ave_dot_mp |
| Mounted | @ride_none;@ride_wind;@ride_star;@ride_twilight |
| Level DependencyH5 | 2 |
How to learn
| Skill Lv | Classes | Char Lv | SP | Required item |
|---|---|---|---|---|
| 1 | Orc Shaman | 25 | 5 800 | |
| 2 | Orc Shaman | 35 | 18 000 | — |
| 3 | Warcryer | 44 | 37 000 | — |
| 4 | Warcryer | 52 | 95 000 | — |
| 5 | Warcryer | 64 | 320 000 | — |
| 6 | Warcryer | 70 | 720 000 | — |
Skill Levels
| Skill Levels | Magic Lvl | Mp Consume | Mp Initial Consume | Mp Restore | T Mp |
|---|---|---|---|---|---|
Aura Sink Level 1 Slowly drains enemy's MP. Power 16. Effect 3. | 25 | 27 | 7 | -16 | -4 |
Aura Sink Level 2 Slowly drains enemy's MP. Power 22. Effect 4. | 35 | 36 | 9 | -22 | -5 |
Aura Sink Level 3 Slowly drains enemy's MP. Power 29. Effect 5. | 44 | 47 | 12 | -29 | -7 |
Aura Sink Level 4 Slowly drains enemy's MP. Power 36. Effect 6. | 52 | 56 | 14 | -36 | -8 |
Aura Sink Level 5 Slowly drains enemy's MP. Power 46. Effect 7. | 64 | 71 | 18 | -46 | -10 |
Aura Sink Level 6 Slowly drains enemy's MP. Power 51. Effect 8. | 70 | 78 | 20 | -51 | -11 |
Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.
