Skill: Item Skill: Iron Body

Item Skill: Iron Body

Item Skill: Iron Body

🛡️ BuffActive
InterludeHigh Five

Active: Raises resistance to damage from falling.

CastingWith duration
Magic Level40
MP Cost48
Cast Range400
Cast Time1s
Reuse3m
Duration2m
Target🧙‍♂️Self
Effects (level 1)
AoE Damage−22%

Information

PropertyValue
Skill ID3145
System Names_aug_active_iron_body1
Level (data)1
Operate TypeA2
Magic Level40
Magic Type2
HarmfulNo
MP (on use)48
Cast Range400
Max Distance900
Target Typeself
Scopesingle
Cast Time1s
Cast Cancel Window0.5s
Reuse180s
Effect Typeaugmentation
Effect Level1
Duration120s
Level Bonus1
Aggro121
Effects{p_area_damage;-22;per}
Mounted@ride_none;@ride_wind;@ride_star;@ride_twilight
Reuse delay typeH5S
Static ReuseH5Yes

Skill Levels

Skill LevelsMagic LvlMp ConsumeP Area Damage
Item Skill: Iron Body Level 1
Item Skill: Iron Body Level 1
Active: Raises resistance to damage from falling.
4048-22%
Item Skill: Iron Body Level 2
Item Skill: Iron Body Level 2
Active: Raises resistance to damage from falling.
4453-24%
Item Skill: Iron Body Level 3
Item Skill: Iron Body Level 3
Active: Raises resistance to damage from falling.
4855-26%
Item Skill: Iron Body Level 4
Item Skill: Iron Body Level 4
Active: Raises resistance to damage from falling.
5259-28%
Item Skill: Iron Body Level 5
Item Skill: Iron Body Level 5
Active: Raises resistance to damage from falling.
5664-30%
Item Skill: Iron Body Level 6
Item Skill: Iron Body Level 6
Active: Raises resistance to damage from falling.
6065-32%
Item Skill: Iron Body Level 7
Item Skill: Iron Body Level 7
Active: Raises resistance to damage from falling.
6469-34%
Item Skill: Iron Body Level 8
Item Skill: Iron Body Level 8
Active: Raises resistance to damage from falling.
6873-36%
Item Skill: Iron Body Level 9
Item Skill: Iron Body Level 9
Active: Raises resistance to damage from falling.
7277-38%
Item Skill: Iron Body Level 10
Item Skill: Iron Body Level 10
Active: Raises resistance to damage from falling.
7682-40%

Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.