
Summon Attractive Cubic
🐾 SummonActive
InterludeHigh Five
Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 10 D-Grade Crystals.
CastingInstant
Magic Level62
MP Cost58
Cast Time6s
Reuse20s
Target🧙♂️Self
Effects (level 1)
Summon debuff cubic✓
Learned by Classes
Information
| Property | Value |
|---|---|
| Skill ID | 449 |
| System Name | s_summon_summon_attract_cubic1 |
| Level (data) | 1 |
| Operate Type | A1 |
| Magic Level | 62 |
| Magic Type | 1 |
| MP (cast start) | 12 |
| MP (on use) | 46 |
| Consumed Item | [crystal_d];10 |
| Target Type | self |
| Scope | single |
| Cast Time | 6s |
| Cast Cancel Window | 0.5s |
| Reuse | 20s |
| Aggro | 0 |
| Effects | {i_summon_debuff_cubic;9} |
| Mounted | @ride_none;@ride_wind;@ride_star;@ride_twilight |
| Activation timeH5 | 8 |
| Is cubicH5 | Yes |
| MaxcountH5 | 300 |
| Summon total life timeH5 | 900000 |
How to learn
| Skill Lv | Classes | Char Lv | SP | Required item |
|---|---|---|---|---|
| 1 | Temple Knight | 62 | 250 000 | |
| 2 | Temple Knight | 66 | 470 000 | — |
| 3 | Temple Knight | 70 | 580 000 | — |
| 4 | Temple Knight | 74 | 1 730 000 | — |
Skill Levels
| Skill Levels | I Summon Debuff Cubic | Magic Lvl | Mp Consume | Mp Initial Consume |
|---|---|---|---|---|
Summon Attractive Cubic Level 1 Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 10 D-Grade Crystals. | 9 | 62 | 46 | 12 |
Summon Attractive Cubic Level 2 Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 11 D-Grade Crystals. | 10 | 66 | 50 | 12 |
Summon Attractive Cubic Level 3 Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 12 D-Grade Crystals. | 11 | 70 | 52 | 13 |
Summon Attractive Cubic Level 4 Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 13 D-Grade Crystals. | 12 | 74 | 55 | 14 |
Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.
