Skill: Bleed

Bleed

Bleed

🌀 DebuffAtiva
High Five

HP decreasing caused by bleeding. Effect 2.

UsoCom duração
Nível Mágico10
Custo MP13
Alcance de Conjuração40
Tempo de Conjuração1s
Tempo de Recuperação0.8s
Recarga6s
Duração10s
Alvo🎯Inimigo
Poder100
Chance de Acerto100%
Resistido Por🛡️Constitution [CON]
Efeitos (nível 1)
HP over Time−35 / 5s

Informação

PropertyValue
Skill ID5253
System Names_npc_paralyze_bleed1
Level (data)1
Operate TypeA2
Magic Level10
Magic Type1
HarmfulYes
MP (on use)13
Cast Range40
Max Distance200
Target Typeenemy
Scopesingle
Cast Time1s
Cool Time0.8s
Cast Cancel Window0.5s
Reuse6s
Power100
Effect Typebleeding
Effect Level2
Duration10s
Land Rate100
Level Bonus2
Resisted Bycon
Resisted By (L2J)CON
Traittrait_bleed
Aggro-100
Effects{t_hp;-35;5;diff}
End effect{i_call_skill;[s_end_paralyze1]}
Abnormal instant0
Irreplaceable buff0
Buff protect level0
Visual Effectave_dot_bleeding
Mounted@ride_none;@ride_strider;@ride_wyvern;@ride_wolf
Multi class0
Level Dependency2

Níveis da Skill

Skill LevelsMagic LvlMp ConsumeT Hp
Bleed Level 1
Bleed Level 1
HP decreasing caused by bleeding. Effect 2.
1013-35
Bleed Level 2
Bleed Level 2
HP decreasing caused by bleeding. Effect 3.
2020-50
Bleed Level 3
Bleed Level 3
HP decreasing caused by bleeding. Effect 4.
3028-68
Bleed Level 4
Bleed Level 4
HP decreasing caused by bleeding. Effect 5.
4038-87
Bleed Level 5
Bleed Level 5
HP decreasing caused by bleeding. Effect 6.
5050-107
Bleed Level 6
Bleed Level 6
HP decreasing caused by bleeding. Effect 7.
6061-123
Bleed Level 7
Bleed Level 7
HP decreasing caused by bleeding. Effect 8.
7071-134
Bleed Level 8
Bleed Level 8
HP decreasing caused by bleeding. Effect 8.
7576-134
Bleed Level 9
Bleed Level 9
HP decreasing caused by bleeding. Effect 9.
8080-139
Bleed Level 10
Bleed Level 10
HP decreasing caused by bleeding. Effect 9.
8583-139
Bleed Level 11
Bleed Level 11
HP decreasing caused by bleeding. Effect 10.
9084-142
Bleed Level 12
Bleed Level 12
HP decreasing caused by bleeding. Effect 10.
9585-142

Magic Lvl é o nível mágico da skill: o nível do alvo é comparado com ele. Quanto maior, maior a chance de aplicar o efeito num alvo de nível alto e menor a penalidade de dano contra ele.