Skill: Bleed

Bleed

Bleed

🌀 DebuffActive
High Five

HP decreasing caused by bleeding. Effect 2.

CastingWith duration
Magic Level10
MP Cost13
Cast Range40
Cast Time1s
Cool Time0.8s
Reuse6s
Duration10s
Target🎯Enemy
Power100
Land Rate100%
Resisted By🛡️Constitution [CON]
Effects (level 1)
HP over Time−35 / 5s

Information

PropertyValue
Skill ID5253
System Names_npc_paralyze_bleed1
Level (data)1
Operate TypeA2
Magic Level10
Magic Type1
HarmfulYes
MP (on use)13
Cast Range40
Max Distance200
Target Typeenemy
Scopesingle
Cast Time1s
Cool Time0.8s
Cast Cancel Window0.5s
Reuse6s
Power100
Effect Typebleeding
Effect Level2
Duration10s
Land Rate100
Level Bonus2
Resisted Bycon
Resisted By (L2J)CON
Traittrait_bleed
Aggro-100
Effects{t_hp;-35;5;diff}
End effect{i_call_skill;[s_end_paralyze1]}
Abnormal instant0
Irreplaceable buff0
Buff protect level0
Visual Effectave_dot_bleeding
Mounted@ride_none;@ride_strider;@ride_wyvern;@ride_wolf
Multi class0
Level Dependency2

Skill Levels

Skill LevelsMagic LvlMp ConsumeT Hp
Bleed Level 1
Bleed Level 1
HP decreasing caused by bleeding. Effect 2.
1013-35
Bleed Level 2
Bleed Level 2
HP decreasing caused by bleeding. Effect 3.
2020-50
Bleed Level 3
Bleed Level 3
HP decreasing caused by bleeding. Effect 4.
3028-68
Bleed Level 4
Bleed Level 4
HP decreasing caused by bleeding. Effect 5.
4038-87
Bleed Level 5
Bleed Level 5
HP decreasing caused by bleeding. Effect 6.
5050-107
Bleed Level 6
Bleed Level 6
HP decreasing caused by bleeding. Effect 7.
6061-123
Bleed Level 7
Bleed Level 7
HP decreasing caused by bleeding. Effect 8.
7071-134
Bleed Level 8
Bleed Level 8
HP decreasing caused by bleeding. Effect 8.
7576-134
Bleed Level 9
Bleed Level 9
HP decreasing caused by bleeding. Effect 9.
8080-139
Bleed Level 10
Bleed Level 10
HP decreasing caused by bleeding. Effect 9.
8583-139
Bleed Level 11
Bleed Level 11
HP decreasing caused by bleeding. Effect 10.
9084-142
Bleed Level 12
Bleed Level 12
HP decreasing caused by bleeding. Effect 10.
9585-142

Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.