
Item Skill: Agility
🛡️ BuffActive
InterludeHigh Five
Active: Increases Dodge temporarily.
CastingWith duration
Magic Level40
MP Cost48
Cast Range400
Cast Time1s
Reuse3m
Duration2m
Target🧙♂️Self
Effects (level 1)
Evasion+1
Information
| Property | Value |
|---|---|
| Skill ID | 3139 |
| System Name | s_aug_active_agility1 |
| Level (data) | 1 |
| Operate Type | A2 |
| Magic Level | 40 |
| Magic Type | 2 |
| Harmful | No |
| MP (on use) | 48 |
| Cast Range | 400 |
| Max Distance | 900 |
| Target Type | self |
| Scope | single |
| Cast Time | 1s |
| Cast Cancel Window | 0.5s |
| Reuse | 180s |
| Effect Type | augmentation |
| Effect Level | 1 |
| Duration | 120s |
| Level Bonus | 1 |
| Aggro | 243 |
| Effects | {p_avoid;{all};1;diff} |
| Mounted | @ride_none;@ride_wind;@ride_star;@ride_twilight |
| Reuse delay typeH5 | S |
| Static ReuseH5 | Yes |
| Static Cast TimeH5 | Yes |
Augmentation (Life Stone)
| Stone | Skill lv. | Trigger |
|---|---|---|
| 1 | Active | |
| 2 | Active | |
| 3 | Active | |
| 4 | Active | |
| 5 | Active | |
| 6 | Active | |
| 7 | Active | |
| 8 | Active | |
| 9 | Active | |
| 10 | Active |
Skill Levels
| Skill Levels | Magic Lvl | Mp Consume | Rate Evasion |
|---|---|---|---|
Item Skill: Agility Level 1 Active: Increases Dodge temporarily. | 40 | 48 | 1 |
Item Skill: Agility Level 2 Active: Increases Dodge temporarily. | 44 | 53 | 2 |
Item Skill: Agility Level 3 Active: Increases Dodge temporarily. | 48 | 55 | 3 |
Item Skill: Agility Level 4 Active: Increases Dodge temporarily. | 52 | 59 | 4 |
Item Skill: Agility Level 5 Active: Increases Dodge temporarily. | 56 | 64 | 5 |
Item Skill: Agility Level 6 Active: Increases Dodge temporarily. | 60 | 65 | 6 |
Item Skill: Agility Level 7 Active: Increases Dodge temporarily. | 64 | 69 | 7 |
Item Skill: Agility Level 8 Active: Increases Dodge temporarily. | 68 | 73 | 8 |
Item Skill: Agility Level 9 Active: Increases Dodge temporarily. | 72 | 77 | 9 |
Item Skill: Agility Level 10 Active: Increases Dodge temporarily. | 76 | 82 | 10 |
Magic Lvl is the skill's magic level: the target's level is compared with it. The higher it is, the better the chance to land the effect on a high-level target and the smaller the damage penalty against it.
