Path to a Human Wizard - quest walkthrough

Information

Name
Path to a Human Wizard
Level
19+
Race
Human
Type
One-time
Start location
Gludin
Start NPC
Parina
Quest ID
404
Collections
First Profession

Rewards

Experience (EXP)×3 200SP×2 020Bead of Season
Quest NPCs will not talk to you if your inventory is 80% full or more, by weight or by number of slots. Free up some space before talking to them.

Step 1Take the quest

Talk to Parina and take the quest.

Take the quest

Step 2In Search of the Spirit of Flame

The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.

You receive:Map of Luster
In Search of the Spirit of Flame

Step 3Key of Flame

The Key of Flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the Ratman Warriorlv. 19 there and recover the key of flame.

Key of Flame
Items from monsters
MonsterItemNeedChance
Ratman Warriorlv. 19Key of Flame80%

Step 4Return to the Flame Salamander

You have recovered the Key of Flame from the Ratman Warriorlv. 19. Return it to the fire spirit salamander in the Ruins of Despair.

Return to the Flame Salamander

Step 5In Search of Wind Sylph

Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.

In Search of Wind Sylph

Step 6Silence the Noise of Lizardman

The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.

You receive:Wind Feather
Silence the Noise of Lizardman

Step 7Return to Wind Sylph

Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.

Hand over:Wind Feather
You receive:Wind Bangle
Return to Wind Sylph

Step 8In Search of Water Undine

Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.

You receive:Rama's Diary
In Search of Water Undine

Step 9Destroy Water Seer

The Water Undine asks you to defeat the Water Seer Quest Monsterlv. 17 that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.

Destroy Water Seer
Items from monsters
MonsterItemNeedChance
Water Seer Quest Monsterlv. 17Sparkle Pebble280%

Step 10Return to Undine

Take the two sparkling pebbles you have obtained to the Water Undine across the lake.

Return to Undine

Step 11In Search of Earth Snake

The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.

You receive:Rust Gold Coin
In Search of Earth Snake

Step 12In Search of Red Soil

The Earth Snake asks that you collect Red Soil containing the life energy of the earth from the Red Bearlv. 14 in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.

In Search of Red Soil
Items from monsters
MonsterItemNeedChance
Red Bearlv. 14Red Soil20%

Step 13Let's Return to the Earth Snake

Take the Red Soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.

You receive:Earth Ring
Let's Return to the Earth Snake

Step 14Path to a Human Wizard

You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard.

Path to a Human Wizard