Information
- Name
- Path to a Human Wizard
- Level
- 19+
- Race
- Human
- Type
- One-time
- Start location
- Gludin
- Start NPC
- Parina
- Quest ID
- 404
- Collections
First Profession
Rewards
Quest items
Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!
Step 1Take the quest
Talk to Parina and take the quest.
Step 2In Search of the Spirit of Flame
The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.
Step 3Key of Flame
The
Key of Flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the Ratman Warrior there and recover the key of flame.
| Monster | Item | Need | Chance |
|---|---|---|---|
| Ratman Warriorlv. 19 | 80% |
Step 4Return to the Flame Salamander
You have recovered the
Key of Flame from the Ratman Warrior. Return it to the fire spirit salamander in the Ruins of Despair.
Step 5In Search of Wind Sylph
Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.
Step 6Silence the Noise of Lizardman
The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
Step 7Return to Wind Sylph
Wastelands Lizardman apologizes for the noise, and hands over
Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
Step 8In Search of Water Undine
Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
Step 9Destroy Water Seer
The Water Undine asks you to defeat the Water Seer Quest Monster that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
| Monster | Item | Need | Chance |
|---|---|---|---|
| Water Seer Quest Monsterlv. 17 | 2 | 80% |
Step 10Return to Undine
Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
Step 11In Search of Earth Snake
The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
Step 12In Search of Red Soil
The Earth Snake asks that you collect
Red Soil containing the life energy of the earth from the Red Bear in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
Step 13Let's Return to the Earth Snake
Take the
Red Soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
Step 14Path to a Human Wizard
You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard.
